: [hlcoders] Keybind / prone
Wasn't this answered by someone already? put an else if
On Sun, 9 Jan 2005 01:22:30 -0500, r00t 3:16
[EMAIL PROTECTED]
wrote:
Well that isn't the problem really.
The prone code is being called etc ..
The problem is the toggle on / off part
shouldn't add it this way.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 09, 2005 2:02 AM
Subject: Re: [hlcoders] Keybind / prone
Wasn't this answered
-m_nOldButtons IN_PRONE))
{
//do your stuff
}
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: January 9, 2005 2:18 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Keybind / prone
Not really.
Because what he said doesn't work.
I currently have
(disregard all
-gaming.com
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 09, 2005 10:09 PM
Subject: RE: [hlcoders] Keybind / prone
Dear god. rant
Sorry but, you said you knew c++ in another post..
Your code:
mv-m_nOldButtons
www.cqc-gaming.com
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 07, 2005 8:47 PM
Subject: Re: [hlcoders] Keybind / prone
r00t 3:16 wrote:
I created I keybind which sets the player prone
+prone -prone
However I want
set bInProne = true;
The GoUnProne(); is then a true statement so it also executes.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: jeff broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 07, 2005 9:14 PM
Subject: Re: [hlcoders] Keybind
: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: January 8, 2005 11:12 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Keybind / prone
arggg...
Ok maybe im an idiot and missing the obvious but I can not for the life of
me get a working toggle for prone.
if ( ( mv-m_nButtons IN_PRONE
@list.valvesoftware.com
Sent: Saturday, January 08, 2005 11:17 PM
Subject: RE: [hlcoders] Keybind / prone
Heh.
If (blah !prone)
{
}
ELSE -- VERY IMPORTANT!!
if (blah prone)
{
}
you're calling both functions TWICE if the button is down. You also need
to
remove the button from mv-m_nButtons WHEN
11:17 PM
Subject: RE: [hlcoders] Keybind / prone
Heh.
If (blah !prone)
{
}
ELSE -- VERY IMPORTANT!!
if (blah prone)
{
}
you're calling both functions TWICE if the button is down. You also need
to
remove the button from mv-m_nButtons WHEN a toggle is set
-
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 09, 2005 1:06 AM
Subject: Re: [hlcoders] Keybind / prone
I think you don't need to do all this .. simply put it in a ConCommand
static ConCommand prone(prone, CC_Player_Prone);
right above
Sent: Saturday, January 08, 2005 11:17 PM
Subject: RE: [hlcoders] Keybind / prone
Heh.
If (blah !prone)
{
}
ELSE -- VERY IMPORTANT!!
if (blah prone)
{
}
you're calling both functions TWICE if the button is down. You also
need
to
remove
: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 09, 2005 2:02 AM
Subject: Re: [hlcoders] Keybind / prone
Wasn't this answered by someone already? put an else if
On Sun, 9 Jan 2005 01:22:30 -0500, r00t 3:16 [EMAIL PROTECTED]
wrote:
Well that isn't the problem
AM
Subject: Re: [hlcoders] Keybind / prone
Wasn't this answered by someone already? put an else if
On Sun, 9 Jan 2005 01:22:30 -0500, r00t 3:16 [EMAIL PROTECTED]
wrote:
Well that isn't the problem really.
The prone code is being called etc ..
The problem is the toggle on / off
- Original Message -
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, January 09, 2005 2:25 AM
Subject: Re: [hlcoders] Keybind / prone
just use a ConCommand .. it works exactly the same way, just less hassle.
On Sun, 9 Jan 2005 02:18:27 -0500, r00t 3:16
I created I keybind which sets the player prone
+prone -prone
However I want to make this a toggle.
eg: The push +prone and they stay prone until the key is pressed again.
Wasn't sure how to do this...
I have the prone working, needs tweaked a bit but for the most part it
works...
r00t 3:16
Sent: Friday, January 07, 2005 8:47 PM
Subject: Re: [hlcoders] Keybind / prone
r00t 3:16 wrote:
I created I keybind which sets the player prone
+prone -prone
However I want to make this a toggle.
eg: The push +prone and they stay prone until the key is pressed again.
Wasn't sure how to do
On Fri, 7 Jan 2005 21:07:57 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
Hmm,
I added the following, to add the key.
static ConCommand startprone(+prone, IN_ProneDown);
static ConCommand endprone(-prone, IN_ProneUp);
Well, take that out and add...
static ConCommand toggleprone(prone,
Thanks I was looking for something like that ...
Thanks again..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: jeff broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, January 07, 2005 9:14 PM
Subject: Re: [hlcoders] Keybind / prone
On Fri, 7 Jan
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