[hlcoders] L4D Plugin Headers

2008-11-13 Thread Saul Rennison
I'm wondering if one of the Valve Devs would be able to zip up the new SDK headers that are required to make plugins. Mattie [Casper] noticed that VEngineCVar has updated from 004 (TF2) to 007 (L4D). He also noticed an update in eiface. I politely ask any of the Valve Devs to stick the new

Re: [hlcoders] L4D Plugin Headers

2008-11-13 Thread Andrew Ritchie
You're probably best waiting until after the full game is released. Given that the L4D available is a Demo I doubt Valve would be too happy with potential customers being driven off because they played on a server that didn't play the way the game was supposed to. On Thu, Nov 13, 2008 at 10:05

Re: [hlcoders] L4D Plugin Headers

2008-11-13 Thread Olly
Alot of us have been waiting for this update for a VERY long time... I wouldn't hold your breath. 2008/11/13 Saul Rennison [EMAIL PROTECTED] I'm wondering if one of the Valve Devs would be able to zip up the new SDK headers that are required to make plugins. Mattie [Casper] noticed that

Re: [hlcoders] L4D Plugin Headers

2008-11-13 Thread Spencer 'voogru' MacDonald
I'd wait till full release before asking :) valves got a lot on their plate :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saul Rennison Sent: Thursday, November 13, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: [hlcoders] L4D Plugin