Re: [hlcoders] Looking for some advice and direction

2009-11-26 Thread Tobias Kammersgaard
- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Tom Edwards
I was going to compliment you on your use of the English language, but then I realised that you should have said /effect/. :-P The player model can be defined anywhere you see fit, but it's normally done either in the player ent's Spawn() function or the GameRules' FinshPutClientInServer() -

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Matt Hoffman
Why not replacing the player with a vehicle, and making him fast? Wouldn't that cut an unnecessary segment out of the loop and make life more peaceful/less effin source physics grr? Depends on what he's trying to accomplish. On Wed, Nov 25, 2009 at 1:33 AM, Tom Edwards

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Tom Edwards
You'd need to port all the vehicle physics over to the player entity for a start, then refactor huge chunks of code that assume there's a player ent sitting in the driver's seat firing the weapons, then change the conditions when NPCs can see the player to reflect its new oblong size then,

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread David Kraeutmann
Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle class or interface and implements the needed methods. On 11/25/09, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Why not replacing the player with a vehicle, and making him fast?

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Christopher Harris
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread David Kraeutmann
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Matt Hoffman
] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Nick
Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle class

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Saul Rennison
Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle class or interface and implements the needed methods. On 11/25/09, Matt Hoffman lord.matt.hoff

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread David Kraeutmann
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread Matt Hoffman
6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle class or interface and implements the needed

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread David Kraeutmann
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, November 25, 2009 6:21 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics

Re: [hlcoders] Looking for some advice and direction

2009-11-25 Thread David Kraeutmann
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Looking for some advice and direction Vehicles have a couple of specific physics rules, I'd suggest creating a CVehiclePlayer which extends some vehicle class or interface and implements the needed methods. On 11/25