have you tried switching your setting for gl_ztrick? i cant
remember which setting it is(1 or 0) but one of them gives me
that hall of mirrors effect when i try to use picture in
picture in HLTV.
Wow! good call. That's fixed the problem, thanks very much.
--
Laurie Cheers
]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 11:55 AM
Subject: [hlcoders] Multiple viewports in HL?
There are instructions in HLTV.doc that describe how to make
multiple viewports in HL. (the mechanism HLRally are using to
make a rear-view mirror.)
I've been trying out this feature
, 2003 12:18 PM
Subject: Re: [hlcoders] Multiple viewports in HL?
The problem seems to relate to my Gforce4 4200 card, I've tried various
driver versions with the same bizzare effect ranging from full screen
blurring to a HOM effect only when the view turns and it's rendered were
some surfaces
I think it was probably something to do with the Kyro's tile-based
rendering.
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 1:03 PM
Subject: Re: [hlcoders] Multiple viewports in HL?
Triangular?, Laurie said
PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of BigGuy _
Sent: January 15, 2003 11:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Multiple viewports in HL?
IIRC, omega had the same problem when I was messing with multiple
viewports?
I don't think we ever tracked down what was causing it.
Laurie
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