Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Zach Brockway
Brockway Sent: woensdag 23 februari 2011 0:23 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry Hi list, I've been investigating the possibility of being able to do across-the-board material overriding. Motivated

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Maarten De Meyer
@list.valvesoftware.com mailto:hlcoders@list.valvesoftware.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry Hi list, I've been investigating the possibility of being able to do across-the-board material overriding. Motivated

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Zach Brockway
for modification before you hit the limits of the shader model. -- From: Zach Brockway Sent: woensdag 23 februari 2011 0:23 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry Hi list

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Maarten De Meyer
Brockway Sent: woensdag 23 februari 2011 0:23 To: hlcoders@list.valvesoftware.com mailto:hlcoders@list.valvesoftware.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry Hi list, I've been investigating

[hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-22 Thread Zach Brockway
Hi list, I've been investigating the possibility of being able to do across-the-board material overriding. Motivated by an idea for implementing an alternate vision mode, it would also entail a few other things like rendering alternate view setups into render targets; however, all of that seems

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-22 Thread Adam amckern McKern
/Versus_Maps Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 23/2/11, Zach Brockway neveren...@gmail.com wrote: From: Zach Brockway neveren...@gmail.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry To: hlcoders

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-22 Thread Maarten De Meyer
: Zach Brockway Sent: woensdag 23 februari 2011 0:23 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry Hi list, I've been investigating the possibility of being able to do across-the-board material overriding. Motivated