Brockway
Sent: woensdag 23 februari 2011 0:23
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Overriding materials, especially while rendering world
(BSP) geometry
Hi list,
I've been investigating the possibility of being able to do
across-the-board material overriding. Motivated
@list.valvesoftware.com
mailto:hlcoders@list.valvesoftware.com
Subject: [hlcoders] Overriding materials, especially while
rendering world (BSP) geometry
Hi list,
I've been investigating the possibility of being able to do
across-the-board material overriding. Motivated
for modification before
you hit the limits of the shader model.
--
From: Zach Brockway
Sent: woensdag 23 februari 2011 0:23
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Overriding materials, especially while rendering
world (BSP) geometry
Hi list
Brockway
Sent: woensdag 23 februari 2011 0:23
To: hlcoders@list.valvesoftware.com
mailto:hlcoders@list.valvesoftware.com
Subject: [hlcoders] Overriding materials, especially while
rendering world (BSP) geometry
Hi list,
I've been investigating
Hi list,
I've been investigating the possibility of being able to do across-the-board
material overriding. Motivated by an idea for implementing an alternate
vision mode, it would also entail a few other things like rendering
alternate view setups into render targets; however, all of that seems
/Versus_Maps
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 23/2/11, Zach Brockway neveren...@gmail.com wrote:
From: Zach Brockway neveren...@gmail.com
Subject: [hlcoders] Overriding materials, especially while rendering world
(BSP) geometry
To: hlcoders
: Zach Brockway
Sent: woensdag 23 februari 2011 0:23
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Overriding materials, especially while rendering
world (BSP) geometry
Hi list,
I've been investigating the possibility of being able to do across-the-board
material overriding. Motivated
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