I am curious as to how the server sends information for players.
If I have a number of lives for a player, say 10, and each time the
player dies they lose 1. That means say every 1 1/2 minutes the
variable would change. However I have a HUD element that shows the
players lives. This accesses
Ok, thanks, so that would mean that the best way would really be just
a usermessage?
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Trial and error
As i said, check that your update packet is not going
to bottel neck, and use that if its going to be easy
to maintain, and code
I am going through alot of the SDK and messing up all
sorts of stuff, but have not had the time to setup a
remote server/client for my message q's
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Andrew (British_Bomber) wrote:
Ok, thanks, so that would mean that the best way would really be just
a usermessage?
Yes. If you have something that changes only once in a while, just
create a new network message for that specific item. Then send that
network message when that item is
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