[hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
I am curious as to how the server sends information for players. If I have a number of lives for a player, say 10, and each time the player dies they lose 1. That means say every 1 1/2 minutes the variable would change. However I have a HUD element that shows the players lives. This accesses

Re: [hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
Ok, thanks, so that would mean that the best way would really be just a usermessage? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Player info being sent

2005-06-09 Thread Adam \amckern\ Mckern
Trial and error As i said, check that your update packet is not going to bottel neck, and use that if its going to be easy to maintain, and code I am going through alot of the SDK and messing up all sorts of stuff, but have not had the time to setup a remote server/client for my message q's ---

Re: [hlcoders] Player info being sent

2005-06-09 Thread Jeffrey \botman\ Broome
Andrew (British_Bomber) wrote: Ok, thanks, so that would mean that the best way would really be just a usermessage? Yes. If you have something that changes only once in a while, just create a new network message for that specific item. Then send that network message when that item is