You don't need to predict anything for the flinch animation, just set the
sequence as normal on the client.
However, you need to account properly for predicting incorrectly. So when
you set the flinch animation, keep playing it until the server acknowledges
the command that you predicted. (See
IPr
Hey guys, this sounds somewhat nonsensical (prediction of non local) but
bear with me.
I've got attacks that knock other players away, as well as cause the other
players to flinch / pain animation. Now, I'm not aware of how other Source
mods deal with this, but how are things like that normally pr
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