Re: [hlcoders] Prediction on non local player

2012-03-15 Thread Saul Rennison
You don't need to predict anything for the flinch animation, just set the sequence as normal on the client. However, you need to account properly for predicting incorrectly. So when you set the flinch animation, keep playing it until the server acknowledges the command that you predicted. (See IPr

[hlcoders] Prediction on non local player

2012-03-15 Thread Michael Chang
Hey guys, this sounds somewhat nonsensical (prediction of non local) but bear with me. I've got attacks that knock other players away, as well as cause the other players to flinch / pain animation. Now, I'm not aware of how other Source mods deal with this, but how are things like that normally pr