RE: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Mike Durand
day, June 14, 2007 4:30 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: New Source SDK Beta (Sarkie) You mean when you create it and under appid 215 textures are missing? It's a simple fix, just shove the GCF mounting code in there :) Tobias Kammersgaard wrote: > -- >

Re: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Tom Leighton
You mean when you create it and under appid 215 textures are missing? It's a simple fix, just shove the GCF mounting code in there :) Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] All that stuff is ready in the SDK in the \hl2mp\ folders, in cl_dlls, dlls, game_

Re: [hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] All that stuff is ready in the SDK in the \hl2mp\ folders, in cl_dlls, dlls, game_shared. /ProZak On 14/06/07, Sarkie <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What about adding the HL2DM stuff so t

[hlcoders] Re: New Source SDK Beta (Sarkie)

2007-06-14 Thread Sarkie
-- [ Picked text/plain from multipart/alternative ] What about adding the HL2DM stuff so that when you create a Mod based on HL2DM it provides all the missing stuff? such as MOTD, Gravity gun materials and stuff? Sarkie -- ___ To unsubscribe, edit your

[hlcoders] Re: New Source SDK Beta

2007-06-13 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] I also get problems when using cl_showfps or any debug text. trying to use debug text it makes the the mod crash.AdamBorder Crossing - http://www.servus.at/subcute/bordercrossing/> Date: Wed, 13 Jun 2007 02:52:04 -0700> From: [EMAIL PROTECTED