Re: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread British_Bomber
Thanks so much guys, got the problem sorted (For the most part ) and working perfectly :D :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread Matt Boone
again. SetTouch( &CMyObject::MyTouch ); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of British_Bomber Sent: Wednesday, April 27, 2005 10:43 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Resetting touch() on an objective I have an objec

Re: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread Jeffrey \"botman\" Broome
British_Bomber wrote: I have an objective, much like a flag in CTF, that the player can pick up and take back to his assigned capture point. I use a VERY simple model entity for this, it simply has Spawn, precache, touch and drop functions. Couldn't be much simpiler. They all work fine, the Touch

[hlcoders] Resetting touch() on an objective

2005-04-27 Thread British_Bomber
I have an objective, much like a flag in CTF, that the player can pick up and take back to his assigned capture point. I use a VERY simple model entity for this, it simply has Spawn, precache, touch and drop functions. Couldn't be much simpiler. They all work fine, the Touch sees if the toucher i