Thanks so much guys, got the problem sorted (For the most part ) and
working perfectly :D :D
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again.
SetTouch( &CMyObject::MyTouch );
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
British_Bomber
Sent: Wednesday, April 27, 2005 10:43 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Resetting touch() on an objective
I have an objec
British_Bomber wrote:
I have an objective, much like a flag in CTF, that the player can pick
up and take back to his assigned capture point. I use a VERY simple
model entity for this, it simply has Spawn, precache, touch and drop
functions. Couldn't be much simpiler.
They all work fine, the Touch
I have an objective, much like a flag in CTF, that the player can pick
up and take back to his assigned capture point. I use a VERY simple
model entity for this, it simply has Spawn, precache, touch and drop
functions. Couldn't be much simpiler.
They all work fine, the Touch sees if the toucher i
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