Re: [hlcoders] Self Shadowing on models

2007-11-13 Thread Garry Newman
uot; <[EMAIL PROTECTED]> > To: > > Sent: Monday, November 12, 2007 1:59 AM > Subject: Re: [hlcoders] Self Shadowing on models > > > > It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping > > > > It performs pretty good on my syst

Re: [hlcoders] Self Shadowing on models

2007-11-12 Thread Minh
rry Newman" <[EMAIL PROTECTED]> To: Sent: Monday, November 12, 2007 1:59 AM Subject: Re: [hlcoders] Self Shadowing on models > It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping > > It performs pretty good on my system, I've had 8 going with acce

Re: [hlcoders] Self Shadowing on models

2007-11-12 Thread Garry Newman
uot; <[EMAIL PROTECTED]> > To: > > Sent: Sunday, November 11, 2007 5:42 PM > Subject: Re: [hlcoders] Self Shadowing on models > > > > Yes, use the flashlight to do it. > > > > http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt485

Re: [hlcoders] Self Shadowing on models

2007-11-11 Thread Minh
used in the flashlight for EP2 and not any other light sources. - Original Message - From: "Christopher Harris" <[EMAIL PROTECTED]> To: Sent: Sunday, November 11, 2007 5:42 PM Subject: Re: [hlcoders] Self Shadowing on models > Yes, use the flashlight to do it. > &g

Re: [hlcoders] Self Shadowing on models

2007-11-11 Thread Christopher Harris
Yes, use the flashlight to do it. http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html - Original Message - From: "Minh" <[EMAIL PROTECTED]> To: Sent: Sunday, November 11, 2007 8:14 PM Subject: [hlcoders] Self Shadowing on models

Re: [hlcoders] Self Shadowing on models

2007-11-11 Thread Jake Breen
as the player flashlight. I can imagine its the same entity.> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: [hlcoders] Self Shadowing on models> Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from multipart/alternative ]> I'

RE: [hlcoders] Self Shadowing on models

2007-11-11 Thread caleb smith
coders@list.valvesoftware.com> Subject: [hlcoders] Self Shadowing on models> Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from multipart/alternative ]> I'm not sure if i noticed it or not while playing through EP2 but does> the new EP2 engine supp

[hlcoders] Self Shadowing on models

2007-11-11 Thread Minh
-- [ Picked text/plain from multipart/alternative ] I'm not sure if i noticed it or not while playing through EP2 but does the new EP2 engine support self-shadowing on models? I just played Call of Duty 4 and was impressed with the self shadowing done on the prop models and player models. It'd