uot; <[EMAIL PROTECTED]>
> To:
>
> Sent: Monday, November 12, 2007 1:59 AM
> Subject: Re: [hlcoders] Self Shadowing on models
>
>
> > It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping
> >
> > It performs pretty good on my syst
rry Newman" <[EMAIL PROTECTED]>
To:
Sent: Monday, November 12, 2007 1:59 AM
Subject: Re: [hlcoders] Self Shadowing on models
> It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping
>
> It performs pretty good on my system, I've had 8 going with acce
uot; <[EMAIL PROTECTED]>
> To:
>
> Sent: Sunday, November 11, 2007 5:42 PM
> Subject: Re: [hlcoders] Self Shadowing on models
>
>
> > Yes, use the flashlight to do it.
> >
> > http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt485
used in the
flashlight for EP2 and not any other light sources.
- Original Message -
From: "Christopher Harris" <[EMAIL PROTECTED]>
To:
Sent: Sunday, November 11, 2007 5:42 PM
Subject: Re: [hlcoders] Self Shadowing on models
> Yes, use the flashlight to do it.
>
&g
Yes, use the flashlight to do it.
http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html
- Original Message -
From: "Minh" <[EMAIL PROTECTED]>
To:
Sent: Sunday, November 11, 2007 8:14 PM
Subject: [hlcoders] Self Shadowing on models
as the player flashlight. I can imagine its the same entity.> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject:
[hlcoders] Self Shadowing on models> Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from multipart/alternative
]> I'
coders@list.valvesoftware.com> Subject: [hlcoders] Self Shadowing on models>
Date: Sun, 11 Nov 2007 17:14:21 -0800> > --> [ Picked text/plain from
multipart/alternative ]> I'm not sure if i noticed it or not while playing
through EP2 but does> the new EP2 engine supp
--
[ Picked text/plain from multipart/alternative ]
I'm not sure if i noticed it or not while playing through EP2 but does
the new EP2 engine support self-shadowing on models?
I just played Call of Duty 4 and was impressed with the self shadowing done
on the prop models and player models.
It'd
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