Yeah pretty much as far as I can see, haven't played crysis yet so
don't know for sure, but COD4 definitiely does it this way (judging by
the huge pixelated shadows).


On Nov 12, 2007 12:28 PM, Minh <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Ah cool, thanks for clearing that up.. The pics are great, btw That's quite
> an ecclectic collection.
> So this technique is identical to the one used in games such as Crysis and
> Call of Duty 4?
>
>
> ----- Original Message -----
> From: "Garry Newman" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
>
> Sent: Monday, November 12, 2007 1:59 AM
> Subject: Re: [hlcoders] Self Shadowing on models
>
>
> > It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping
> >
> > It performs pretty good on my system, I've had 8 going with acceptable
> > frame rates (but only in a kind of box map).. I have a geforce 8800
> > gtx tho~
> >
> > Some shots here (you can change the texture it uses now too)
> >
> > http://www.garry.tv/img/?b=GMod2007//5th%20Novembgerer
> >
> >
> > garry
> >
> > On Nov 12, 2007 5:41 AM, Minh <[EMAIL PROTECTED]> wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> oh groovus.. that does look totally dish.
> >> I reckon it's to be used sparingly though.. Can someone from Valve
> >> comment
> >> on the rendering cost of using these dynamic shadowing techniques?
> >> I imagine it must be pretty expensive because it was only used in the
> >> flashlight for EP2 and not any other light sources.
> >>
> >> ----- Original Message -----
> >> From: "Christopher Harris" <[EMAIL PROTECTED]>
> >> To: <hlcoders@list.valvesoftware.com>
> >>
> >> Sent: Sunday, November 11, 2007 5:42 PM
> >> Subject: Re: [hlcoders] Self Shadowing on models
> >>
> >>
> >> > Yes, use the flashlight to do it.
> >> >
> >> > http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html
> >> > ----- Original Message -----
> >> > From: "Minh" <[EMAIL PROTECTED]>
> >> > To: <hlcoders@list.valvesoftware.com>
> >> > Sent: Sunday, November 11, 2007 8:14 PM
> >> > Subject: [hlcoders] Self Shadowing on models
> >> >
> >> >
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >>    I'm not sure if i noticed it or not while playing through EP2 but
> >> >> does
> >> >> the new EP2 engine support self-shadowing on models?
> >> >> I just played Call of Duty 4 and was impressed with the self shadowing
> >> >> done
> >> >> on the prop models and player models.
> >> >>
> >> >> It'd be great if we could have self shadowing for our prop models
> >> >> (especially static prop models) and character models.
> >> >>
> >> >> --
> >> >>
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> >> >>
> >> >
> >> >
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> >> >
> >>
> >> --
> >>
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> >>
> >
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>
> --
>
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