[mailto:[EMAIL PROTECTED] On Behalf Of Per
> Rasmussen
> Sent: Monday, May 05, 2008 6:51 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Shader-entity communication
>
> Hi,
>
> I am pretty new to the Source Engine. I am trying to make a shader
> effect
>
@list.valvesoftware.com
Subject: [hlcoders] Shader-entity communication
Hi,
I am pretty new to the Source Engine. I am trying to make a shader
effect
for a model entity which needs to react when the entity is damaged.
However,
I cannot figure out how to get a "message" from the entity to its
respect
Per Rasmussen,
I'm not sure how to pass messages as you've described.
However, depending on how complex your shading is, you might be able to use
a Procedural Material.
Or, you might find that a procedural material is required as an entry point
for communication with the underlying shading.
I've
Hi,
I am pretty new to the Source Engine. I am trying to make a shader effect
for a model entity which needs to react when the entity is damaged. However,
I cannot figure out how to get a "message" from the entity to its respective
shader instance saying that it should react now. Can anybody point
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