scussion of Half-Life Programming
> Subject: [hlcoders] Simple question...
>
> How to use the "prone" capability in the modification based on the Scratch?
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-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of AndreaZzZ
Sent: 13 December 2010 19:35
To: Discussion of Half-Life Programming
Subject: [hlcoders] Simple question...
How to use the "
How to use the "prone" capability in the modification based on the Scratch?
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As said, I'm trying to close the spectator menu. By default it closes with
the duck button, but doesnt work if duck is a mouse button. So I capture
mouse events in the specgui and see the user hit the right mouse button.
So then I need to check if that maps to duck. Tada.
> This seems like a very
This seems like a very strange question.What are you trying to achieve with
this?
-Skyler Clark
On Fri, Dec 26, 2008 at 6:57 AM, Maarten De Meyer wrote:
> Update
>
> I found out engine->Key_LookupBinding("duck"); is returning "MOUSE2", but
> only if it's the first bound key. I don't understand wh
Update
I found out engine->Key_LookupBinding("duck"); is returning "MOUSE2", but
only if it's the first bound key. I don't understand why this function
doesn't return an array of strings, since a binding can map to any number
of keys? Or at least supply an inverse function, which would allow you t
Hi,
How can I check if e.g. my right mouse button is bound to e.g. duck ? I'm
trying to close the spectator menu. My duck is bound to F and right mouse
button. I can catch the mousepressed, and see in the vgui::MouseCode it's
right mouse button, but how can I find the mapping between a mousekey an
January 30, 2005 6:43 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Simple question, I hope..
Cool, I see.
I don't see those in the cfg directory.. Are they in the GCF? How can I
view/extract from a GCF?
Thanks again,
Brian
-Original Message-
From: [EMAIL PRO
oders@list.valvesoftware.com
Subject: Re: [hlcoders] Simple question, I hope..
Chapter1.cfg, Chapter2.cfg, etc All in the /cfg/ folder of your mod.
They are simply the commands to execute when the Chapter is double clicked
(like "map chapter1")
To change the titles you will have t
Chapter1.cfg, Chapter2.cfg, etc All in the /cfg/ folder of your mod.
They are simply the commands to execute when the Chapter is double
clicked (like "map chapter1")
To change the titles you will have to mess with the hl2_english.txt in
the /resource/ folder.
If you want to use HL2's default for
Hi all,
I used the wizard to create a new HL2 SP mod. I compiled and ran the mod,
but the New Game window comes up blank. Any idea on where I would start
putting it back the way it should be? I'd like to start with functioning
SP, and then start tweaking.
Thanks,
Brian
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"status", then its tc/ip
:D
just clearing that one up for you.
=>"status"
=>
=>and then parse for the ip.
=>
=>Rat Man wrote:
=>> [ Converted text/html to text/plain ]
=>>
=>> Simple Question, almost too simple
=>>
=>> Whats the console command to get th
>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 25, 2002 4:12 PM
Subject: Re: [hlcoders] Simple Question
"status"
and then parse for the ip.
Rat Man wrote:
[ Converted text/html to text/plain ]
Simple Question, almost too simple
Whats the console c
"parse" for the ip? haha, I think someone has been coding too much lately.
-Sniper
- Original Message -
From: "Alfred" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 25, 2002 4:12 PM
Subject: Re: [hlcoders] Simple Question
> &qu
"status"
and then parse for the ip.
Rat Man wrote:
[ Converted text/html to text/plain ]
Simple Question, almost too simple
Whats the console command to get the ip of the server your on?
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[ Converted text/html to text/plain ]
Simple Question, almost too simple
Whats the console command to get the ip of the server your on?
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