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Subject: [hlcoders] Skeleton gamerules giving client errors
I'm trying to make a skeleton game that provides a featureless
framework for new mods. Everything compiles at this point, but when I
run the game it quits soon after the map starts loading with the classic
Fixed: it was somehow related to the base viewport not being created
properly! :-S
Tom Edwards wrote:
I'm trying to make a skeleton game that provides a featureless
framework for new mods. Everything compiles at this point, but when I
run the game it quits soon after the map starts loading
You wanna post how you fixed it, as it seems to affect the base template
too?
On Sat, Aug 1, 2009 at 1:33 PM, Tom Edwards t_edwa...@btinternet.comwrote:
Fixed: it was somehow related to the base viewport not being created
properly! :-S
Tom Edwards wrote:
I'm trying to make a skeleton game
I wasn't using the DECLARE_CLASS macro in my new ClientMode class'
declaration. Template already has that set up and working so I don't
think my experience applies. ;-)
There's an article on VDC that describes the problem. I suspect my issue
came under the second header, although debugging
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