i want them to move just like a player
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I want them to behave just like humans.
Am Donnerstag, 14. März 2002 14:54 schrieb Jorrit Heusinkveld:
i want them to move just like a player
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2002 19:16
-- To: [EMAIL PROTECTED]
-- Subject: Re: [hlcoders] Solid Vehicles
--
-- I have used the train code from Half-Life to make vehicles.
-- Only i can`t stop them from moving trough walls.
--
-- You will probably need to do LOTS of UTIL_Tracelines as the vehicle
is
-- moving
-- to determine
, 2002 8:13 PM
Subject: RE: [hlcoders] Solid Vehicles
Quick Question: Do trace hulls possess orientation or are they axis
aligned? What are the differences/benefits/drawbacks between a hull
trace and a trace line?
-- -Original Message-
-- From: [EMAIL PROTECTED] [mailto:hlcoders
--
[ Picked text/plain from multipart/alternative ]
Renegade style I presume?
- Original Message -
From: Jorrit Heusinkveld
Sent: Thursday, March 14, 2002 8:55 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Solid Vehicles
i want them to move just like a player
Hello
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them from moving trough walls.
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I have used the train code from Half-Life to make vehicles.
Only i can`t stop them from moving trough walls.
You will probably need to do LOTS of UTIL_Tracelines as the vehicle is moving
to determine if the vehicle is about to run into something (collision
detection) and stop it from moving
n..not custom hulls! Don't do it!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:15 PM
Subject: Re: [hlcoders] Solid Vehicles
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them
hehe
s'not that hard... once ya know what ya doing :D
- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:22 PM
Subject: Re: [hlcoders] Solid Vehicles
n..not custom hulls! Don't do it!
- Original Message
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