[hlcoders] Solid Vehicles

2002-03-14 Thread Jorrit Heusinkveld
i want them to move just like a player _ Download MSN Explorer gratis van http://explorer.msn.nl/intl.asp. ___ To unsubscribe, edit your list preferences, or view the list archives,

Monsters (was: Re: [hlcoders] Solid Vehicles)

2002-03-14 Thread Nicolai Haehnle
I want them to behave just like humans. Am Donnerstag, 14. März 2002 14:54 schrieb Jorrit Heusinkveld: i want them to move just like a player ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Solid Vehicles

2002-03-14 Thread Andrew Hefford
2002 19:16 -- To: [EMAIL PROTECTED] -- Subject: Re: [hlcoders] Solid Vehicles -- -- I have used the train code from Half-Life to make vehicles. -- Only i can`t stop them from moving trough walls. -- -- You will probably need to do LOTS of UTIL_Tracelines as the vehicle is -- moving -- to determine

Re: [hlcoders] Solid Vehicles

2002-03-14 Thread Tom
, 2002 8:13 PM Subject: RE: [hlcoders] Solid Vehicles Quick Question: Do trace hulls possess orientation or are they axis aligned? What are the differences/benefits/drawbacks between a hull trace and a trace line? -- -Original Message- -- From: [EMAIL PROTECTED] [mailto:hlcoders

Re: [hlcoders] Solid Vehicles

2002-03-14 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Renegade style I presume? - Original Message - From: Jorrit Heusinkveld Sent: Thursday, March 14, 2002 8:55 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Solid Vehicles i want them to move just like a player

[hlcoders] Solid Vehicles

2002-03-13 Thread Jorrit Heusinkveld
Hello I have used the train code from Half-Life to make vehicles. Only i can`t stop them from moving trough walls. _ Chat on line met vrienden en probeer MSN Messenger uit: http://messenger.msn.nl

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread botman
I have used the train code from Half-Life to make vehicles. Only i can`t stop them from moving trough walls. You will probably need to do LOTS of UTIL_Tracelines as the vehicle is moving to determine if the vehicle is about to run into something (collision detection) and stop it from moving

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread Neale Roberts
n..not custom hulls! Don't do it! - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:15 PM Subject: Re: [hlcoders] Solid Vehicles I have used the train code from Half-Life to make vehicles. Only i can`t stop them

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread _Phantom_
hehe s'not that hard... once ya know what ya doing :D - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:22 PM Subject: Re: [hlcoders] Solid Vehicles n..not custom hulls! Don't do it! - Original Message