hehe
s'not that hard... once ya know what ya doing :D

----- Original Message -----
From: "Neale Roberts" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 13, 2002 7:22 PM
Subject: Re: [hlcoders] Solid Vehicles


> noooo......not custom hulls! Don't do it!
>
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, March 13, 2002 7:15 PM
> Subject: Re: [hlcoders] Solid Vehicles
>
>
> > > I have used the train code from Half-Life to make vehicles.
> > > Only i can`t stop them from moving trough walls.
> >
> > You will probably need to do LOTS of UTIL_Tracelines as the vehicle is
> moving
> > to determine if the vehicle is about to run into something (collision
> > detection) and stop it from moving (set the velocity to zero).
> >
> > If you wanted to sacrifice one of the hulls (for example the large
hull),
> you
> > could make a hull the same size as the vehicle (assuming all vehicles
were
> the
> > same size) and use the UTIL_Tracehull() to determine if the vehicle was
> about
> > to collide with something.  You would need to specify this hull size
when
> > building all your maps though.  See some of the hlcoders archives (both
on
> > list.valvesoftware.com and www.topica.com) for details on setting up
> custom
> > hulls.
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> >
> >
>
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