hehe s'not that hard... once ya know what ya doing :D ----- Original Message ----- From: "Neale Roberts" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 13, 2002 7:22 PM Subject: Re: [hlcoders] Solid Vehicles
> noooo......not custom hulls! Don't do it! > > > ----- Original Message ----- > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, March 13, 2002 7:15 PM > Subject: Re: [hlcoders] Solid Vehicles > > > > > I have used the train code from Half-Life to make vehicles. > > > Only i can`t stop them from moving trough walls. > > > > You will probably need to do LOTS of UTIL_Tracelines as the vehicle is > moving > > to determine if the vehicle is about to run into something (collision > > detection) and stop it from moving (set the velocity to zero). > > > > If you wanted to sacrifice one of the hulls (for example the large hull), > you > > could make a hull the same size as the vehicle (assuming all vehicles were > the > > same size) and use the UTIL_Tracehull() to determine if the vehicle was > about > > to collide with something. You would need to specify this hull size when > > building all your maps though. See some of the hlcoders archives (both on > > list.valvesoftware.com and www.topica.com) for details on setting up > custom > > hulls. > > > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders