Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mukkan Yhti
.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) Date: Wed, 17 Jan 2007 15:48:05 -0500 -- [ Picked text/plain from multipart/alternative ] did you get it okay? :) On 1/17/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > It was faster for me to

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
ike > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard > Sent: Wednesday, January 17, 2007 11:11 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) &

RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mike Durand
: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) -- [ Picked text/plain from multipart/alternative ] You don't have access to that stuff at Valve :o? /ProZak On 17/01/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > E-mail

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
visible in game. Even if I rename a blood VTF from > "Effects/". > > Any ideas? > > > >From: "Ben Everett" <[EMAIL PROTECTED]> > >Reply-To: hlcoders@list.valvesoftware.com > >To: > >Subject: RE: [hlcoders] UTIL_BloodStream (I mean ST

RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mukkan Yhti
ginal Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Wednesday, January 17, 2007 1:11 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) -- [ Picked text/plain from multipart/alterna

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Minh
You know for a second here, I thought I was in the hl2world.com forums.. :) - Original Message - From: "Nate Nichols" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 17, 2007 9:53 AM Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) Jay, A wise m

RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Ben Everett
obias Kammersgaard Sent: Wednesday, January 17, 2007 1:11 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) -- [ Picked text/plain from multipart/alternative ] You don't have access to that stuff at Valve :o? /ProZak On 17/01/07, Mike Dura

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tobias Kammersgaard
problem for you going forward. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Mukkan Yhtiö > Sent: Wednesday, January 17, 2007 9:55 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] UTIL_BloodStr

RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mike Durand
: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) That would be really helpfull Omega; I don't think Valve would care about licencing when it comes to a file of a few bytes like this one. Send it as an attatchment diectly to my email or som

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mukkan Yhti
OTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) Date: Wed, 17 Jan 2007 12:35:39 -0500 -- [ Picked text/plain from multipart/alternative ] it appears as though it's only inside half-life source.g

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Nate Nichols
Jay, A wise man once said "If you have nothing nice to say, dont say anything at all." That wise person was you, on October 2, 2006, and it remains good advice. Best, Nate On 17/01/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] it appears a

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] it appears as though it's only inside half-life source.gcf. i guess because nothing besides hl1source uses it ;) hrm, if it's okay to upload it, i can extract it. i dunno how the licensing works for hl2 now. On 1/17/07, Mukkan Yhtiö <[EMAIL PR

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mukkan Yhti
\"omega\" Sergi" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) Date: Wed, 17 Jan 2007 12:17:56 -0500 -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] ANYWAY. It's still most definitely a material issue. I was looking at the wrong one, but if you look at c_te_particlesystem.cpp you can see it still needs one. so if you're getting the no-texture texture, then look at this: if(m_MaterialHand

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] oops, my bad. i read spray every single time ;x and stop being so rude. On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > How about looking at the correct function; namely UTIL_BloodStream; > and forget about the materials and functions per

RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Spencer 'voogru' MacDonald
Can't we all just get along? -Original Message- From: Jay Croghan [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 12:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) How about looking at the correct fun

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Jay Croghan
How about looking at the correct function; namely UTIL_BloodStream; and forget about the materials and functions pertaining to UTIL_BloodSpray, hows that sound? - Jay Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>: -- [ Picked text/plain from multipart/alternative ] Also, if you look at FX_

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] Also, if you look at FX_BloodSpray.. here's a material! PMaterialHandlehMaterial = ParticleMgr()->GetPMaterial( "effects/blood_drop" ); and even further.. for FX_BLOODSPRAY_GORE hMaterial = ParticleMgr()->GetPMaterial( "e

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] g_sModelIndexBloodSpray = modelinfo->GetModelIndex ("sprites/bloodspray.vmt"); // initial blood uhh yeah it does. On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > Thanks LDuke, > > First off "Tony omega Sergi"; it's called "not having a g

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Jay Croghan
Thanks LDuke, First off "Tony omega Sergi"; it's called "not having a god damn clue before answering". Secondly, if you had bothered your tiny mind to peek at the function you would notice it doesn't reference anything to do with any materials. Try again. - Jay Quoting LDuke <[EMAIL PROTECTED]

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Which material might that be? Since this doesn't work on CSS which uses both CSS and HL2 gcf files, I'm pretty sure there is no material that you're going to find in the gcf files. On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > --

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] it's called materials missing that you need to extract from one of the gcf's.. On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > This has been brought up before and no explanation has even been offered. > > - Jay > > > Quoting Mukkan Yhtiö

Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Jay Croghan
This has been brought up before and no explanation has even been offered. - Jay Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>: For some reason when I call UTIL_BloodStream; everything works fine but the blood shows up as blocks of "unidentified" texture. Any one know why this might be happening o

[hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

2007-01-17 Thread Mukkan Yhti
For some reason when I call UTIL_BloodStream; everything works fine but the blood shows up as blocks of "unidentified" texture. Any one know why this might be happening or how I can fix it? Thanks _ Express yourself instantly with