> Josh Matthews wrote:
> > Actually, I'm still confused about how the classname method won't
> > work. When it reaches the light entity, it'll trigger
> correctly and
> > do its thing. Then it moves on, can't find any more entities so it
> > skips to searching for light_spot. In this case, pEnt
Josh Matthews wrote:
Actually, I'm still confused about how the classname method won't
work. When it reaches the light entity, it'll trigger correctly and
do its thing. Then it moves on, can't find any more entities so it
skips to searching for light_spot. In this case, pEnt will be NULL so
it'l
Actually, I'm still confused about how the classname method won't
work. When it reaches the light entity, it'll trigger correctly and
do its thing. Then it moves on, can't find any more entities so it
skips to searching for light_spot. In this case, pEnt will be NULL so
it'll be starting from th
See, the problem is that it doesn't find any entities using the string
method, when I have checked and all the values are correct.
On 5/4/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> Josh Matthews wrote:
> > Two points, one, I don't see how my second method will skip over
> > entities.
Josh Matthews wrote:
Two points, one, I don't see how my second method will skip over
entities. It keeps searching until it doesn't find one class, then
goes on to the next.
Let's say you only have 4 entities in the world, in this order...
worldspawn ---> light_spot ---> light_environment ---> lig
Two points, one, I don't see how my second method will skip over
entities. It keeps searching until it doesn't find one class, then
goes on to the next. The other, I don't understand what you mean
about "m_iPowerzone will only be meaningful in the context of the
class this code is being called in
Josh Matthews wrote:
Rightm the UTIL_FindEntityBy* functions have been giving me some
problems with the work I'm doing for HL1. I'm trying to find all
light entities with a certain property that I've added to group
certain lights together, there's a new variable in the fgd base light
class, and it
Rightm the UTIL_FindEntityBy* functions have been giving me some
problems with the work I'm doing for HL1. I'm trying to find all
light entities with a certain property that I've added to group
certain lights together, there's a new variable in the fgd base light
class, and it's in the correspondi
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