You do know that windiff comes for free with the resourcekit right ?
/JWN
-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af wheaty
Sendt: 22. december 2004 01:47
Til: hlcoders@list.valvesoftware.com
Emne: Re: [hlcoders] Updated SDK source code
. december 2004 01:47
Til: hlcoders@list.valvesoftware.com
Emne: Re: [hlcoders] Updated SDK source code?
There are also some *free* file comparison utilities listed here,
http://www.thefreecountry.com/programming/filecomparison.shtml
On Tue, 21 Dec 2004 17:30:01 -0600, Jeffrey botman Broome
[EMAIL
A tutorial in the sourcewiki.org on this subject would be very valuable.
On Thu, 23 Dec 2004 21:28:55 +0100, tei [EMAIL PROTECTED] wrote:
Jeffrey botman Broome wrote:
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into our
own code?
If you have
Of Nicholas
Rhead
Sent: 22 December 2004 16:21
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Updated SDK source code? - Incl list of files
changed
Thanks. :D Your list at least suggests they have
indeed updated the hud code.
I wish I had a copy of the older sdk code to compare
with the new
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into our
own code?
If you have the money to buy Araxis Merge, it does a REALLY good job of
helping you merge 2 (or 3) source code directory trees together.
Beyond Compare also does a pretty good job of merging 2
@list.valvesoftware.com
Subject: Re: [hlcoders] Updated SDK source code? - Incl list of files
changed
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into
our
own code?
If you have the money to buy Araxis Merge, it does a REALLY good job of
helping you merge 2 (or 3
You would probably benefit more from a form of version control.
The method we use is rather simple. We have a subversion repository
setup. The first thing imported was the untouched SDK code from the
first release. From there, we branched it to a vanilla/ branch. We
then do all of our changes on
Jeffrey botman Broome wrote:
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into our
own code?
If you have the money to buy Araxis Merge, it does a REALLY good job of
helping you merge 2 (or 3) source code directory trees together.
You can install NXN for free
Thanks. :D Your list at least suggests they have
indeed updated the hud code.
I wish I had a copy of the older sdk code to compare
with the new sdk code, but I don't. :(
--- Dave R. Meyers [EMAIL PROTECTED] wrote:
MyMod dir was created and rar'ed before the last
change, as was not modified
Can someone confirm that the SDK source code has been
updated by the latest update? I've noticed that the
health, ammo and weapon selection indicators are like
they are in hl2dm, weapon icons included.
It would be extremely helpful to have a rather more
detailed changelog.
Thanks! :D
=
Nick
Nicholas Rhead wrote:
It would be extremely helpful to have a rather more
detailed changelog.
Beyond Compare (http://www.scootersoftware.com/) does a REALLY good job
of comparing one source directory tree to another source directory tree.
Simply save off your current source code to a backup
There are also some *free* file comparison utilities listed here,
http://www.thefreecountry.com/programming/filecomparison.shtml
On Tue, 21 Dec 2004 17:30:01 -0600, Jeffrey botman Broome
[EMAIL PROTECTED] wrote:
Nicholas Rhead wrote:
It would be extremely helpful to have a rather more
MyMod dir was created and rar'ed before the last change, as was not modified
in any way.
CTF dir was created just after the change(thank you Valve nice job 8). ) The
only change to it was that I had compiled and run it, but no files were
changed by me.
I used the newest version of Beyond Compare
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