I wish I knew how to model, I just don't have the time to learn right now :(.
Too busy with the semester ending soon.
- Original Message
From: Minh <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Friday, November 30, 2007 12:54:16 AM
Subject: Re: [hlcoders]
8 PM
Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform
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So I figured out how to move the bone around. However, if I try to move the
bone too far up, it flattens out at the highest point that the bone goes, so
I can't really get the belly
Re: [hlcoders] Using ApplyBoneMatrixTransform
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How do I move the bone forward?
- Original Message
From: Minh <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 29, 2007 5:54:16 PM
Subject: Re: [hlcoders] Usi
29, 2007 7:29 PM
Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform
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Or, is it possible to scale about a point other than the origin of the
bone?
Offtopic, but am I doing something wrong or does Yahoo mail just suck at
keeping the threading
<[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 29, 2007 5:54:16 PM
Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform
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It seems to be scaling about the origin of the bone. Maybe you could
scale
it and then mo
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How do I move the bone forward?
- Original Message
From: Minh <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Thursday, November 29, 2007 5:54:16 PM
Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform
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[ Picke
t: Re: [hlcoders] Using ApplyBoneMatrixTransform
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Alright, so I finally had some time to mess around with
ApplyBoneMatrixTransform, as well as with BuildTransformations. It was fun
and nifty making things fat and skinny with that vector scaling c
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Alright, so I finally had some time to mess around with
ApplyBoneMatrixTransform, as well as with BuildTransformations. It was fun and
nifty making things fat and skinny with that vector scaling code, but now I'm
looking to try and get a more
ber 22, 2007 10:37 AM
Subject: [hlcoders] Using ApplyBoneMatrixTransform
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Hi,
I've been trying to figure out how to use
C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models
in game, such as changing the size of the model
com
Sent: Monday, October 22, 2007 2:24:58 PM
Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform
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Oops forgot about the code to scale. Its very simple really.
This is the function
ApplyBoneMatrixTransform( matrix3x4_t& transform
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Oops forgot about the code to scale. Its very simple really.
This is the function
ApplyBoneMatrixTransform( matrix3x4_t& transform )
{
float scale = sdk_grow.GetFloat();
VectorScale( transform[0], scale, transform[0] );
VectorScale( t
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It's the matrix transform of a model. It defines the orientation, location
and scale. The bone structure is what animates your model, and its tied
directly with each poly/tri of the model. This is why you can increase,
decrease, and skew the mod
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Hi,
I've been trying to figure out how to use
C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models in
game, such as changing the size of the model, but I'm kind of lost. I tried to
trace back through what calls it, but
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