Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-30 Thread Garrett
I wish I knew how to model, I just don't have the time to learn right now :(. Too busy with the semester ending soon. - Original Message From: Minh <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Friday, November 30, 2007 12:54:16 AM Subject: Re: [hlcoders]

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Minh
8 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] So I figured out how to move the bone around. However, if I try to move the bone too far up, it flattens out at the highest point that the bone goes, so I can't really get the belly

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] How do I move the bone forward? - Original Message From: Minh <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 5:54:16 PM Subject: Re: [hlcoders] Usi

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Christopher Harris
29, 2007 7:29 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Or, is it possible to scale about a point other than the origin of the bone? Offtopic, but am I doing something wrong or does Yahoo mail just suck at keeping the threading

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
<[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 5:54:16 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] It seems to be scaling about the origin of the bone. Maybe you could scale it and then mo

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] How do I move the bone forward? - Original Message From: Minh <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Thursday, November 29, 2007 5:54:16 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picke

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Minh
t: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Alright, so I finally had some time to mess around with ApplyBoneMatrixTransform, as well as with BuildTransformations. It was fun and nifty making things fat and skinny with that vector scaling c

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-29 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] Alright, so I finally had some time to mess around with ApplyBoneMatrixTransform, as well as with BuildTransformations. It was fun and nifty making things fat and skinny with that vector scaling code, but now I'm looking to try and get a more

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-11-15 Thread Minh
ber 22, 2007 10:37 AM Subject: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Hi, I've been trying to figure out how to use C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models in game, such as changing the size of the model

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Garrett
com Sent: Monday, October 22, 2007 2:24:58 PM Subject: Re: [hlcoders] Using ApplyBoneMatrixTransform -- [ Picked text/plain from multipart/alternative ] Oops forgot about the code to scale. Its very simple really. This is the function ApplyBoneMatrixTransform( matrix3x4_t& transform

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Oops forgot about the code to scale. Its very simple really. This is the function ApplyBoneMatrixTransform( matrix3x4_t& transform ) { float scale = sdk_grow.GetFloat(); VectorScale( transform[0], scale, transform[0] ); VectorScale( t

Re: [hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] It's the matrix transform of a model. It defines the orientation, location and scale. The bone structure is what animates your model, and its tied directly with each poly/tri of the model. This is why you can increase, decrease, and skew the mod

[hlcoders] Using ApplyBoneMatrixTransform

2007-10-22 Thread Garrett
-- [ Picked text/plain from multipart/alternative ] Hi, I've been trying to figure out how to use C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models in game, such as changing the size of the model, but I'm kind of lost. I tried to trace back through what calls it, but