RE: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-06-02 Thread Tim Holt
already do what you want. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt Sent: Tuesday, May 31, 2005 12:34 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space

Re: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-06-02 Thread Ben Davison
] On Behalf Of Tim Holt Sent: Tuesday, May 31, 2005 12:34 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen? I've been doing conventional HUD type displays, and have been using the DrawLine graphics primitive to draw

Re: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-06-02 Thread Tim Holt
@list.valvesoftware.com Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen? I've been doing conventional HUD type displays, and have been using the DrawLine graphics primitive to draw various graphics items on them just fine. Now I want to take one

[hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-05-31 Thread Tim Holt
I've been doing conventional HUD type displays, and have been using the DrawLine graphics primitive to draw various graphics items on them just fine. Now I want to take one of those displays and have sitting in 3d game space via the vgui_screen entity. It works up to a point, with my text

RE: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-05-31 Thread Yahn Bernier
@list.valvesoftware.com Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen? I've been doing conventional HUD type displays, and have been using the DrawLine graphics primitive to draw various graphics items on them just fine. Now I want to take one of those displays and have