already
do what you want.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
Sent: Tuesday, May 31, 2005 12:34 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space
] On Behalf Of Tim Holt
Sent: Tuesday, May 31, 2005 12:34 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space
vgui_screen?
I've been doing conventional HUD type displays, and have been using
the DrawLine graphics primitive to draw
@list.valvesoftware.com
Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space
vgui_screen?
I've been doing conventional HUD type displays, and have been using
the DrawLine graphics primitive to draw various graphics items on them
just fine.
Now I want to take one
I've been doing conventional HUD type displays, and have been using the
DrawLine graphics primitive to draw various graphics items on them just fine.
Now I want to take one of those displays and have sitting in 3d game space via
the vgui_screen entity. It works up to a point, with my text
@list.valvesoftware.com
Subject: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space
vgui_screen?
I've been doing conventional HUD type displays, and have been using
the DrawLine graphics primitive to draw various graphics items on them
just fine.
Now I want to take one of those displays and have
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