I completely understand - I don't play Counter-Strike myself (in my
experiences, I was talking of Natural Selection), and I do sympathise
with the public image problems Valve faces. Especially in this day
and age, with Columbine and the issue of video games played up in the
media, every slightest
> If you aim to maintain compatibility between your
> mod and the original mod, you would have to release an update after
> each CS update, from the simple stuff (tweaking balance values) to
> figuring out the changes in internal structures.
Full compatibility would not be the goal of this "projec
Jeffrey "botman" Broome wrote:
...
From Valve's point of view, it's no different than someone creating a
Columbine mod or a Porno mod. Even if Valve had nothing to do with the
content on that server, that game reflects poorly on Valve because it's
running on an engine created by Valve. Valve c
hlcoders] Valve: need a clear statement
Predatory Kangaroo wrote:
>
> As for my own stance on the matter, I feel that by limiting the power
> of server plugins, Valve is denying Server Administrators the freedom
> that they have been long accustomed to. The idea that server plugins
>
Ronny Schedel wrote:
If it would be need 5 years to implement the logic of like CS, then anyone
should change his job immediatly... You dont need to invent the wheel a
second time, the grafic stuff is already there and can be used, there is
only the gamelogic left. To summarize it for CS:Source:
Predatory Kangaroo wrote:
As for my own stance on the matter, I feel that by limiting the power
of server plugins, Valve is denying Server Administrators the freedom
that they have been long accustomed to. The idea that server plugins
can detract from the overall online experience is rather abs
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I think someone like Alfred should just clear valves stance on this once and
for all.
Nip it in the bud please Alfred.
On 7/6/05, Predatory Kangaroo <[EMAIL PROTECTED]> wrote:
>
> I'm not sure everyone's clear on what's being suggested here.
> B
I'm not sure everyone's clear on what's being suggested here.
Botman (as did I) seems to have assumed that when you said "Make a
clone of Valves commercial games", you meant that you or your team
would reimplement the engine itself (heck, to design Source in 5 years
would be a shocking accomplishme
I can imagine Valve would too... in court :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: 06 July 2005 15:46
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Valve: need a clear statement
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Ooooh a challenge.
I'll see you in 2 months.
On 7/6/05, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
> If it would be need 5 years to implement the logic of like CS, then anyone
> should change his job immediatly... You dont need to invent the whe
If it would be need 5 years to implement the logic of like CS, then anyone
should change his job immediatly... You dont need to invent the wheel a
second time, the grafic stuff is already there and can be used, there is
only the gamelogic left. To summarize it for CS:Source: 2 teams, 2 gamemods
(de
Ronny Schedel wrote:
I only want to know for sure, if we cant expect more than we have yet or
not. Because there is a second more reliable option: make a clone of Valves
commercial games under a different name and support server mods. Sure, there
would be much to do, but this option is much reli
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And have a player base of 5 people.
I think you misinterpreted what he meant by "cleaning" the code.
On 7/6/05, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
> To work around the restrictions is not the way I want to go. As you can
> see
> with che
To work around the restrictions is not the way I want to go. As you can see
with cheating death, after every update CD isnt working and needs to be
fixed a couple of times - this is wasteless time...
I only want to know for sure, if we cant expect more than we have yet or
not. Because there is a s
Lol it seems like they are pushing the SDK for Mods and TC's more than
plugins :D Maybe that's the way to go?
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*plays the violin*
I think you missed the out cry by a few weeks there, people are moving
on with it and trying work around the restrictions
--
Draco
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As I read in some older mails, Valve got some mails from concerned customers
about the wide spread of server mods (adminmod/amxmod/wc3). Valve is doing some
"code cleaning" now, as we have seen in an
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