[hlcoders] blood/decals/ragdolls

2007-11-25 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] Hi All, Ive been trying to get my hl2dm players to emit blood on the ragdoll..after they are dead. But I cant seem to find what part of the code controls blood emitting, is this a particle or decal? Also I wanted to try and have the b

Re: [hlcoders] blood/decals/ragdolls

2007-11-26 Thread Jed
I tried something like this a while ago and had all sorts of problems. After a while I got them spawning blood (I borrowed some of the "live" player blood spurt code) but found getting blood decals to appear on the ragdoll problematic. In the end I gave up but I recall Garry saying something about

Re: [hlcoders] blood/decals/ragdolls

2007-11-26 Thread Ryan Sheffer
For your client side ragdoll you could use the ImpactTrace function to spawn some blood. There are a number things keeping an actual decal from appearing on the ragdoll. Take a look at the shared fire() function and follow it in a debug where it does the bullet impact effects and crap. I believe it