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Hi All,
Ive been trying to get my hl2dm players to emit blood on the
ragdoll..after they are dead. But I cant seem to find what part of the code
controls blood emitting, is this a particle or decal? Also I wanted to try and
have the b
I tried something like this a while ago and had all sorts of problems.
After a while I got them spawning blood (I borrowed some of the "live"
player blood spurt code) but found getting blood decals to appear on
the ragdoll problematic.
In the end I gave up but I recall Garry saying something about
For your client side ragdoll you could use the ImpactTrace function to
spawn some blood. There are a number things keeping an actual decal
from appearing on the ragdoll. Take a look at the shared fire()
function and follow it in a debug where it does the bullet impact
effects and crap. I believe it
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