Re: [hlcoders] map command(HL1 question)

2004-12-31 Thread Jeffrey \botman\ Broome
Draco wrote: I have a slight problem with my MOD(for HL1), the map command is broken by some buggy code for a radar and some other tidbits I have in the code. What I need to do is find a way to shut these things off when the map command is called, but I can't find where exactly it is called. Could

Re: [hlcoders] map command(HL1 question)

2004-12-31 Thread Draco
Thanks Botman:) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] map command(HL1 question)

2004-12-30 Thread Draco
I have a slight problem with my MOD(for HL1), the map command is broken by some buggy code for a radar and some other tidbits I have in the code. What I need to do is find a way to shut these things off when the map command is called, but I can't find where exactly it is called. Could someone