hysics (or another shadow)
-Tony
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Chang
Sent: October-02-08 11:59 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] physics shadow?
Can someone explain this one to me?
In VPhysicsShadowUpdat
Can someone explain this one to me?
In VPhysicsShadowUpdate() I just took all the traces ie util_traceline,
util_traceentity, etc and changed the MASK_PLAYERSOLID to use
PhysicsSolidMaskForEntity() except I used some ifdefs so I remember that the
code was modified by our mod when it comes time to
mailto:[EMAIL PROTECTED]
> Sent: June 30, 2006 1:56 AM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] physics shadow
>
> These limits apply to the impulses a player can exert through his
> contact points.
>
> The mass limit is the limit at which the player controll
ayer can push.
Jay
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
> Sent: Thursday, June 29, 2006 9:26 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] physics shadow
>
> On Thursday 29 June 2006 8
On Thursday 29 June 2006 8:51 pm, Tony "omega" Sergi wrote:
> m_pPhysicsController->SetPushMassLimit( 350.0f );
> m_pPhysicsController->SetPushSpeedLimit( 50.0f );
Limits the mass of objects which the player's shadow controller can push, and
the maximum speed to push it away with, I wo
Shot an email to Wrayth, he had a very complex looking
yet easy to programm player shadow in a few builds
ago, untill we worked out that the 'gorden' model in
sp has no animations.
Adam
--- "Tony \"omega\" Sergi"
<[EMAIL PROTECTED]> wrote:
> Anyone know what these affect yet? I'm trying to do
>
Anyone know what these affect yet? I'm trying to do something with the
players shadow, to make it function a little differently, but still retain
the same basic functionality, but I cant figure out exactly what these do.
Valve?
m_pPhysicsController->SetPushMassLimit( 350.0f );
m_p
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