Re: [hlcoders] physics shadow?

2008-10-02 Thread Tony Sergi
hysics (or another shadow) -Tony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang Sent: October-02-08 11:59 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] physics shadow? Can someone explain this one to me? In VPhysicsShadowUpdat

[hlcoders] physics shadow?

2008-10-02 Thread Michael Chang
Can someone explain this one to me? In VPhysicsShadowUpdate() I just took all the traces ie util_traceline, util_traceentity, etc and changed the MASK_PLAYERSOLID to use PhysicsSolidMaskForEntity() except I used some ifdefs so I remember that the code was modified by our mod when it comes time to

RE: [hlcoders] physics shadow

2006-06-29 Thread Tony \"omega\" Sergi
mailto:[EMAIL PROTECTED] > Sent: June 30, 2006 1:56 AM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] physics shadow > > These limits apply to the impulses a player can exert through his > contact points. > > The mass limit is the limit at which the player controll

RE: [hlcoders] physics shadow

2006-06-29 Thread Jay Stelly
ayer can push. Jay > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu > Sent: Thursday, June 29, 2006 9:26 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] physics shadow > > On Thursday 29 June 2006 8

Re: [hlcoders] physics shadow

2006-06-29 Thread John Sheu
On Thursday 29 June 2006 8:51 pm, Tony "omega" Sergi wrote: > m_pPhysicsController->SetPushMassLimit( 350.0f ); > m_pPhysicsController->SetPushSpeedLimit( 50.0f ); Limits the mass of objects which the player's shadow controller can push, and the maximum speed to push it away with, I wo

Re: [hlcoders] physics shadow

2006-06-29 Thread Adam \"amckern\" Mckern
Shot an email to Wrayth, he had a very complex looking yet easy to programm player shadow in a few builds ago, untill we worked out that the 'gorden' model in sp has no animations. Adam --- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> wrote: > Anyone know what these affect yet? I'm trying to do >

[hlcoders] physics shadow

2006-06-29 Thread Tony \"omega\" Sergi
Anyone know what these affect yet? I'm trying to do something with the players shadow, to make it function a little differently, but still retain the same basic functionality, but I cant figure out exactly what these do. Valve? m_pPhysicsController->SetPushMassLimit( 350.0f ); m_p