[hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread David Adams
so im working on a serverside plugin where i need bullet trajectories to be visible for a certain amount of time and then fade out. first, would i be using tracelines for this and two, is it possible to have access to this class within a server plugin. it seems that the util.h isnt able to be inc

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] tracelines are available through server plugins through another interface (engine interface?) I don't recall offhand and I don't have the code available to peek at to double check. J On 8/29/07, David Adams <[EMAIL PROTECTED]> wrote: > > so im w

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread David Adams
thanks, it was right under my nose the whole time. its in IEngineTrace.h with an example of it being used in serverplugin_bot.cpp. i knew i had seen it somewhere before! ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-30 Thread David Adams
alright so now that i know how to do tracelines, is there a way to make them visible somehow through the server plugin? On 8/29/07, David Adams <[EMAIL PROTECTED]> wrote: > thanks, it was right under my nose the whole time. its in > IEngineTrace.h with an example of it being used in > serverplugi

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-30 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] only on listen servers by drawing debug lines. there's no way to make them visible on clients. On 8/30/07, David Adams <[EMAIL PROTECTED]> wrote: > > alright so now that i know how to do tracelines, is there a way to > make them visible somehow t

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-30 Thread mrdeathllama
-- [ Picked text/plain from multipart/alternative ] You need to hard link with the ITempEntsSystem instance. You can learn more at http://wiki.alliedmods.net/Signature_Scanning , although it's much easier if it's done on Linux only since there are symbol tables. --

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-30 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is also a beam in the IEffects interface (IEFFECTS_INTERFACE_VERSION) that might work for you given the right material. If that would work, it's much easier than scanning memory for a function that calls the ITempEntsSystem and trying to co

Re: [hlcoders] serverside plugin visible tracelines?

2007-09-04 Thread David Adams
cool, i found that interface for ieffects. but when calling the beam function, it takes like 10 parameters. virtual void Beam( const Vector &Start, const Vector &End, int nModelIndex, int nHaloIndex, unsigned char frameStart, unsigned char frameRate, float flLife,

Re: [hlcoders] serverside plugin visible tracelines?

2007-09-04 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] the indices are indices to precached materials. you need to give it a texture right? and there are examples somewhere, there's precached stuff for other beams. On 9/4/07, David Adams <[EMAIL PROTECTED]> wrote: > > cool, i found that interface fo

Re: [hlcoders] serverside plugin visible tracelines?

2007-09-04 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] oops, sorry i forgot you're working in a plugin. look at the sdk itself lol. On 9/4/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > the indices are indices to precached materials. > you need to give it a texture right? > and there are exampl

RE: [hlcoders] serverside plugin visible tracelines?

2007-09-04 Thread Keeper
L PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Adams Sent: Tuesday, September 04, 2007 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] serverside plugin visible tracelines? cool, i found that interface for ieffects. but when calling the beam function, it takes l

Re: [hlcoders] serverside plugin visible tracelines?

2007-09-04 Thread David Adams
7;s my best guess. > > Keeper > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Adams > Sent: Tuesday, September 04, 2007 10:19 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] serverside plugin vi