...@list.valvesoftware.com] On Behalf OfRiley
Sent: Monday, July 01, 2013 1:52 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] source 2013 Mac compile issues
We are going to go ahead and ship VPC to make it easier to deal with these
issues. Turns out the dependency chain isn't
VPC runs on Windows, OSX, and Linux.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Netshroud
Sent: Tuesday, July 02, 2013 7:23 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] source 2013 Mac compile issues
Yum
Hello,
I have been trying to compile the source usin make -f command and it keeps
spewing out hundreds of warnings about int conversion and an error 2 Stop. That
has to do with binaries not located in the lib folder that it requires (teir2
teir0 bitmap) are these files forgotten to be included
Hey just fixed it, was an Svn bug that didn't upload those files. I however
have a new question. How do we update the makefiles? Do we have to manually
copy paste change for every new file?
Thanks for the help!
Ed
On 01/07/2013, at 7:03 PM, Edward Phillips techno_wizz...@hotmail.com wrote:
We are going to go ahead and ship VPC to make it easier to deal with
these issues. Turns out the dependency chain isn't as bad as I thought
via https://github.com/ValveSoftware/source-sdk-2013/issues/13
So soon you will update the .vpc file and rerun vpc.exe to regenerate the
make files VS
Yes. And the XCode projects.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Riley
Sent: Monday, July 01, 2013 1:52 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] source 2013 Mac compile issues
We are going to go
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