RE: [hlcoders] sv_turbophysics

2005-06-03 Thread Alfred Reynolds
Perhaps in a future update. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: Thursday, June 02, 2005 10:19 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] sv_turbophysics This is a multi-part message in MIME format

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread Dagok
You and Doug Lombardi must get along great. You both like to use perhaps alot :)) Dagok - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, June 02, 2005 11:21 PM Subject: RE: [hlcoders] sv_turbophysics Perhaps

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread Draco
You and Doug Lombardi must get along great. You both like to use perhaps alot :)) They also use the letter e i noticed -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread tei
Draco wrote: You and Doug Lombardi must get along great. You both like to use perhaps alot :)) They also use the letter e i noticed -- Draco e?, i? bah! With the T letter and half-life2 you can build fighting mechs. http://img284.echo.cx/img284/6472/gmrobotwars00019pl.jpg

[hlcoders] sv_turbophysics

2005-06-02 Thread Dagok
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, From the June 2nd SDK patch msg. Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the