Re: [hlcoders] DLIGHT problem

2002-02-21 Thread Roachfood - the-coming.com
Actually as an after thought. I looked at my code and here is how i allocate mine. My dlight is on the client side since its a single player mod. I use it for my torch to light up a small area. dlight_t *dl = gEngfuncs.pEfxAPI-CL_AllocDlight (2); The (2) is because when its (1) I believe the

Re: [hlcoders] DLIGHT problem

2002-02-21 Thread botman
Ooops... I've forgotten to join the screenshot :( sorry ! (I join 2 screenshots) -- [ zo_tari_120001.jpg of type image/jpeg deleted ] -- [ zo_tari_12.jpg of type image/jpeg deleted ] -- I don't think attachments are allowed on this list (to prevent the spread of virii). Jeffrey

Re: [hlcoders] DLIGHT problem

2002-02-21 Thread Cortex
To: [EMAIL PROTECTED] Sent: Thursday, February 21, 2002 8:18 PM Subject: Re: [hlcoders] DLIGHT problem Ooops... I've forgotten to join the screenshot :( sorry ! (I join 2 screenshots) -- [ zo_tari_120001.jpg of type image/jpeg deleted ] -- [ zo_tari_12.jpg of type image

RE: [hlcoders] DLIGHT problem

2002-02-21 Thread Yacketta, Ronald
looks like the html parse valve is using decide to strip your attachments? -Original Message- From: Cortex [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 21, 2002 13:33 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] DLIGHT problem This is a multi-part message in MIME format

Re: [hlcoders] DLIGHT problem

2002-02-21 Thread Roachfood - the-coming.com
! Roachie - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 21, 2002 1:49 PM Subject: Re: [hlcoders] DLIGHT problem Ok... Would the effect be visible by the other clients which play on the server ?? - Original Message - From