Actually as an after thought. I looked at my code and here is how i
allocate mine. My dlight is on the client side since its a single player
mod. I use it for my torch to light up a small area.
dlight_t *dl = gEngfuncs.pEfxAPI-CL_AllocDlight (2);
The (2) is because when its (1) I believe the
Ooops... I've forgotten to join the screenshot :(
sorry !
(I join 2 screenshots)
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I don't think attachments are allowed on this list (to prevent the spread of
virii).
Jeffrey
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 8:18 PM
Subject: Re: [hlcoders] DLIGHT problem
Ooops... I've forgotten to join the screenshot :(
sorry !
(I join 2 screenshots)
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[ zo_tari_12.jpg of type image
looks like the html parse valve is using decide to strip your attachments?
-Original Message-
From: Cortex [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 21, 2002 13:33
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] DLIGHT problem
This is a multi-part message in MIME format
!
Roachie
- Original Message -
From: Cortex [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 1:49 PM
Subject: Re: [hlcoders] DLIGHT problem
Ok...
Would the effect be visible by the other clients which play on the
server ??
- Original Message -
From
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