Andrew (British_Bomber) wrote:
That's fine and dandy however I have a few more gamemodes in the works
and would rather be able to get and entity to define the gamemodes.
Is that possible.
Why can't you create a single GameRules class that handles all the
different types of gameplay that you
Don't know really, the mod team decided they wanted 3 different
gameplays, 2 of which were similar and the other 1 being completely
different I thought I would break it into 2 gameplays rather than run
checks everytime on whether a feature was enabled or not.
I take it no one has every created a
Andrew (British_Bomber) wrote:
I take it no one has every created a mod that used multiplegamerules...
The problem isn't that you can't create multiple gamerules classes, the
problem is that you are trying to use entity information which isn't
available until after the gamerules class has
, and think about It [EMAIL PROTECTED] ps
listen
to botman.
Oh and me, yeah, me.
-Original Message-
From: Jeffrey botman Broome [mailto:[EMAIL PROTECTED]
Sent: June 2, 2005 12:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Different Gamerules based on mapname or entities
Thanks guys for not completely taking the hand of me for that
completely stupid question and my arrogance towards your original
reply jeff :D
In my youthfull thinking the soloution was Make very specific
gamerules that can handle a specific gameplay, rather than a robust
one that can handle
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