, 2004 5:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] DoD pPlayer->v.playerclass
On Thu, 8 Jan 2004, Matt Boone wrote:
> enum
> {
> PLAYERCLASS_UNDEFINED = 0,
>
> //Allied classes
> PLAYERCLASS_LIGHTINF_GARAND,
> PLAYERCLASS_LIGHTINF_CARBINE,
8&l
enum
{
PLAYERCLASS_UNDEFINED = 0,
//Allied classes
PLAYERCLASS_LIGHTINF_GARAND,
PLAYERCLASS_LIGHTINF_CARBINE,
PLAYERCLASS_ASSAULT_TOMMY,
PLAYERCLASS_ASSAULT_GREASE,
PLAYERCLASS_SNIPER,
PLAYERCLASS_HEAVYWEAPONS,
PLAYERCLASS_MAC
If you can read the playerclass,why can't you just go in as one person,
and change classes one by one and write down what they all are? Or is
this not possible?
-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.th
You'd have to have the array which holds the classnames. Those numbers
are just indexes, which index arrays of const char* or char* which
contain the names of the classes. At least, that's what I'm guessing
they do, it's the same way in TFC.
-Cale
-Original Message-
From: [EMAIL PROTECTED
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