RE: [hlcoders] DoD pPlayer-v.playerclass

2004-05-20 Thread Matt Boone
, 2004 5:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] DoD pPlayer-v.playerclass On Thu, 8 Jan 2004, Matt Boone wrote: enum { PLAYERCLASS_UNDEFINED = 0, //Allied classes PLAYERCLASS_LIGHTINF_GARAND, PLAYERCLASS_LIGHTINF_CARBINE, 8--snip-- Though in 1.2 there may

RE: [hlcoders] DoD pPlayer-v.playerclass

2004-01-08 Thread Matt Boone
enum { PLAYERCLASS_UNDEFINED = 0, //Allied classes PLAYERCLASS_LIGHTINF_GARAND, PLAYERCLASS_LIGHTINF_CARBINE, PLAYERCLASS_ASSAULT_TOMMY, PLAYERCLASS_ASSAULT_GREASE, PLAYERCLASS_SNIPER, PLAYERCLASS_HEAVYWEAPONS,

RE: [hlcoders] DoD pPlayer-v.playerclass

2004-01-07 Thread Cale 'Mazor' Dunlap
You'd have to have the array which holds the classnames. Those numbers are just indexes, which index arrays of const char* or char* which contain the names of the classes. At least, that's what I'm guessing they do, it's the same way in TFC. -Cale -Original Message- From: [EMAIL

Re: [hlcoders] DoD pPlayer-v.playerclass

2004-01-07 Thread Tony \omega\ Sergi
If you can read the playerclass,why can't you just go in as one person, and change classes one by one and write down what they all are? Or is this not possible? -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength -