Re: [hlcoders] Interesting Hierarchy Bug

2006-10-04 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] I actually noticed this bug too, but it took me a while to realize that this was the same bug. I have a client-side only entity that's parented to a PVSCHECK entity and when the parent goes dormant the same behaviour occurs. I worked around the pr

Re: [hlcoders] Interesting Hierarchy Bug

2006-09-14 Thread Daniel Menard
An important game entity on a func_tracktrain. On 9/9/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Maybe you could provide us with an example. An entity that has the flag FL_EDICT_ALWAYS and a child of that entity with a PVS check. Anyway

Re: [hlcoders] Interesting Hierarchy Bug

2006-09-09 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Maybe you could provide us with an example. An entity that has the flag FL_EDICT_ALWAYS and a child of that entity with a PVS check. Anyway, can't you just prevent that the entity goes dormant on the client? (C_BaseEntity::NotifyShouldTransmit)

RE: [hlcoders] Interesting Hierarchy Bug

2006-09-09 Thread bloodykenny
Not sure I understand what's bad about all of this. Do you have a concrete repro scenario from HL2DM, or does this only occur in mod code? At 2006/09/08 12:30 AM, Ben Everett wrote: >Good catch! > >Add it to the bugzilla, as you have a better idea of what is going on than I >do (busy bug fixing

RE: [hlcoders] Interesting Hierarchy Bug

2006-09-07 Thread Ben Everett
Good catch! Add it to the bugzilla, as you have a better idea of what is going on than I do (busy bug fixing my own code). An interesting condition to say the least, anyone else w/ experience in this field wanting to comment? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTE