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I actually noticed this bug too, but it took me a while to realize that this
was the same bug. I have a client-side only entity that's parented to a
PVSCHECK entity and when the parent goes dormant the same behaviour occurs.
I worked around the pr
An important game entity on a func_tracktrain.
On 9/9/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
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Maybe you could provide us with an example. An entity that has the flag
FL_EDICT_ALWAYS and a child of that entity with a PVS check.
Anyway
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Maybe you could provide us with an example. An entity that has the flag
FL_EDICT_ALWAYS and a child of that entity with a PVS check.
Anyway, can't you just prevent that the entity goes dormant on the client?
(C_BaseEntity::NotifyShouldTransmit)
Not sure I understand what's bad about all of this. Do you have a concrete
repro scenario from HL2DM, or does this only occur in mod code?
At 2006/09/08 12:30 AM, Ben Everett wrote:
>Good catch!
>
>Add it to the bugzilla, as you have a better idea of what is going on than I
>do (busy bug fixing
Good catch!
Add it to the bugzilla, as you have a better idea of what is going on than I
do (busy bug fixing my own code). An interesting condition to say the least,
anyone else w/ experience in this field wanting to comment?
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