Re: [hlcoders] Re: Re: hl1 engine suggestions

2003-09-20 Thread Jupiter
Tony "omega" Sergi wrote: > I've done all kinds of things with OpenGL in HL, by doing it in the > CLIENT dll, and so has others. That flashbang is bad ass. Great work man. -- jupe How to ask smart questions: http://www.catb.org/~esr/faqs/smart-questions.html __

Re: [hlcoders] Re: Re: hl1 engine suggestions

2003-09-20 Thread Cortex
//xout.blackened-interactive.com/dump/infinity.jpg > http://xout.blackened-interactive.com/dump/camtest2.jpg > > > > As you can see the possibilities are almost endless =) > > > -omega > http://www.frontline2.com > > > -Original Message- > From: [EMAIL PROTE

RE: [hlcoders] Re: Re: hl1 engine suggestions

2003-09-20 Thread Tony \"omega\" Sergi
the possibilities are almost endless =) -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap Sent: September 20, 2003 6:45 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Re: Re: hl1 engine s

RE: [hlcoders] Re: Re: hl1 engine suggestions

2003-09-20 Thread Cale 'Mazor' Dunlap
I didn't know you could do the 'detail texture' thing. That's cool. But with scrolling textures and stuff, that's pretty much already taken care of, albeit a little tougher. Its done using individual images, so it all depends on the framerate set by the graphics artist. I would like to use things