Tony "omega" Sergi wrote:
> I've done all kinds of things with OpenGL in HL, by doing it in the
> CLIENT dll, and so has others.
That flashbang is bad ass. Great work man.
--
jupe
How to ask smart questions:
http://www.catb.org/~esr/faqs/smart-questions.html
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//xout.blackened-interactive.com/dump/infinity.jpg
> http://xout.blackened-interactive.com/dump/camtest2.jpg
>
>
>
> As you can see the possibilities are almost endless =)
>
>
> -omega
> http://www.frontline2.com
>
>
> -Original Message-
> From: [EMAIL PROTE
the possibilities are almost endless =)
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cale 'Mazor'
Dunlap
Sent: September 20, 2003 6:45 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Re: Re: hl1 engine s
I didn't know you could do the 'detail texture' thing. That's cool.
But with scrolling textures and stuff, that's pretty much already taken
care of, albeit a little tougher. Its done using individual images, so
it all depends on the framerate set by the graphics artist.
I would like to use things
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