Re: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread Jeffrey \botman\ Broome
British_Bomber wrote: I have an objective, much like a flag in CTF, that the player can pick up and take back to his assigned capture point. I use a VERY simple model entity for this, it simply has Spawn, precache, touch and drop functions. Couldn't be much simpiler. They all work fine, the Touch

RE: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread Matt Boone
The touch function will be called continuously for each entity that is touching on every frame. It sounds like you changed the Touch function once the player picks the object up, maybe like this? SetTouch( NULL ); If so you can re-set the touch function when your object is ready to be touched

Re: [hlcoders] Resetting touch() on an objective

2005-04-27 Thread British_Bomber
Thanks so much guys, got the problem sorted (For the most part ) and working perfectly :D :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders