British_Bomber wrote:
I have an objective, much like a flag in CTF, that the player can pick
up and take back to his assigned capture point. I use a VERY simple
model entity for this, it simply has Spawn, precache, touch and drop
functions. Couldn't be much simpiler.
They all work fine, the Touch
The touch function will be called continuously for each entity that is
touching on every frame. It sounds like you changed the Touch function
once the player picks the object up, maybe like this?
SetTouch( NULL );
If so you can re-set the touch function when your object is ready to be
touched
Thanks so much guys, got the problem sorted (For the most part ) and
working perfectly :D :D
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