I figured this out by the way. Ends up the lines were being drawn behind the
background of the VGUI panel. By removing the background I got them to show
up. IT means I end up with a transparent panel, however by placing it in front
of a black brush based background it works fine.
Picture of it
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Seems very cool, what is it for?
On 6/2/05, Tim Holt [EMAIL PROTECTED] wrote:
I figured this out by the way. Ends up the lines were being drawn behind
the
background of the VGUI panel. By removing the background I got them to
show
up. IT
Part of a prototype/demo mod looking at ways to teach/convey medical training
via games. A serious games project.
Quoting Ben Davison [EMAIL PROTECTED]:
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Seems very cool, what is it for?
On 6/2/05, Tim Holt [EMAIL PROTECTED] wrote:
I
I would write your own mathed using the material system using
CMeshBuilder with MATERIAL_LINES as the primitive type. The cl_dll code
has some examples of using a meshbuilder instead of surface() to do
drawing. You'll need to hook in at the correct part of rendering to
make sure the projection
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