RE: [hlcoders] first person spectator cam

2003-01-03 Thread Mark Gornall
Did you get the fov working in first person spectator mode? All I want to do is copy the fov from the person you're watching (using the g_iUser2 variable I imagine) to the current client. I wanted to refresh it in view.cpp, I tried accessing it using pparams, entity states, curstate etc but can't

Re: [hlcoders] first person spectator cam

2003-01-02 Thread Ben Banfield
The method I used to get my reload animations to play in firstperson was to use an event for the reload and play the animation and sound client side. There is probably an easier and quicker way to do it, but this worked for me. Ben - Original Message - From: Mark Gornall [EMAIL

RE: [hlcoders] first person spectator cam

2003-01-02 Thread Mark Gornall
Hi, I already use client side events for all weapons. I'm specifically talking about when your spectating someone else that view.cpp/hud_spectator.cpp doesn't know to play the reload or somehow my reload anim isn't linking up with the spectate code. Thanks, Mark.

Re: [hlcoders] first person spectator cam

2003-01-02 Thread Ben Banfield
- Original Message - From: Mark Gornall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 02, 2003 3:50 PM Subject: RE: [hlcoders] first person spectator cam Hi, I already use client side events for all weapons. I'm specifically talking about when your spectating someone else