Did you get the fov working in first person spectator mode?
All I want to do is copy the fov from the person you're watching (using the
g_iUser2 variable I imagine) to the current client. I wanted to refresh it
in view.cpp, I tried accessing it using pparams, entity states, curstate etc
but can't
The method I used to get my reload animations to play in firstperson was to
use an event for the reload and play the animation and sound client side.
There is probably an easier and quicker way to do it, but this worked for
me.
Ben
- Original Message -
From: Mark Gornall [EMAIL
Hi,
I already use client side events for all weapons. I'm specifically talking
about when your spectating someone else that view.cpp/hud_spectator.cpp
doesn't know to play the reload or somehow my reload anim isn't linking up
with the spectate code.
Thanks,
Mark.
- Original Message -
From: Mark Gornall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, January 02, 2003 3:50 PM
Subject: RE: [hlcoders] first person spectator cam
Hi,
I already use client side events for all weapons. I'm specifically
talking
about when your spectating someone else
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