Cool thanks Teddy :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: 05 July 2005 16:08
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] ideas on making an expanding orb
yep, just remember to add a:
VectorScale( transform[2], scale
yep, just remember to add a:
VectorScale( transform[2], scale, transform[2] );
so it scales on z axis, and it should work
On 7/6/05, Ian Warwick <[EMAIL PROTECTED]> wrote:
> Very cool, I chased that into C_BasePlayer
>
> 01215 float scale = GetModelWidthScale();
> 01216 if ( scale
Very cool, I chased that into C_BasePlayer
01215 float scale = GetModelWidthScale();
01216 if ( scale != 1.0f )
01217 {
01218 VectorScale( transform[0], scale, transform[0] );
01219 VectorScale( transform[1], scale, transform[1] );
01220
Cool, just checked that out on a doxygen site, not home at the moment to
try it, anyone confirm that this really works? I was under the
impression it was'nt a simple thing to do (even though it should be!).
Thanks, can't wait to check that out.
> Try adding a function similar to the SetModelWidth
Try adding a function similar to the SetModelWidthScale() (see how
it's implemented with GetModelWidthScale() ) to the CBaseAnimating
class, that's an easy way to make a model scale up/down. Use a thikn
function to make it change over time, and bobs your uncle
On 7/5/05, Ian Warwick <[EMAIL PROTEC
Cool, I have never tried using meshbuilder yet, always time to learn :)
I guess I can perform Matrix transformations once I have a built mesh?
> take a look at the meshbuilder class.. those are just polygons in
world space, not sprites billboarded to face the camera
==
take a look at the meshbuilder class.. those are just polygons in world
space, not sprites billboarded to face the camera
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Why not just overlay a few vmt sprites, to
expand/subtract as you want - only issues is that its
2d
--- Maurino Berry <[EMAIL PROTECTED]> wrote:
> use a model with a pose parameter and call
>
SetPoseParameter("expand",GetPostParameter("expand")+rate);
> or whatever
My Website http://ammahls.com
use a model with a pose parameter and call
SetPoseParameter("expand",GetPostParameter("expand")+rate); or whatever
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ailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards
Sent: 04 July 2005 14:55
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] ideas on making an expanding orb
If I understand the concept of rigid bodies correctly, there isn't going
to be any way of doing this at all without faking it (l
If I understand the concept of rigid bodies correctly, there isn't going
to be any way of doing this at all without faking it (like with a sprite).
Ian Warwick wrote:
I need to code an orb that expands over time, but not quite sure how to
approach it.
I am after some ideas on how I could achie
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