Michael:
I'm doing that exact same thing right now, for a module for a plugin
manager that shall remain nameless :P
Your plugin is loaded before any ents are created, obviously, but
after all the factories are initialized and the class maps prettied up
and whatnot - a very good time for loading.
Dave,
Make your own damned threads to plug *your* mod on, please.
Trying to hijack *my* thread is just plain rude.
At 07:49 PM 2/19/2005, you wrote:
What sort of low level hacks are you considering?
You may want to look into what Pavol Marko did for SourceMod, a general
manager for creating iterate
What sort of low level hacks are you considering?
You may want to look into what Pavol Marko did for SourceMod, a general
manager for creating iterated lists of hooks to members in virtual
interfaces: http://www.sourcemod.net/devlog/index.php?p=17 (this gives
metamod style functionality for things
Alfred,
Thank you for the quick reply.
At 05:40 PM 2/19/2005, you wrote:
They are loaded just after the DllInit() call to the game server dll.
What are you doing that requires a particular ordering of load?
So the Game DLL's - DLLInit() is called, passing in the engine interfaces
and what have you
They are loaded just after the DllInit() call to the game server dll.
What are you doing that requires a particular ordering of load?
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Saturday, February 19, 2005 1:21 AM
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