Re: [hlcoders] Server Plug-in Loading Order

2005-02-20 Thread Lance Vorgin
Michael: I'm doing that exact same thing right now, for a module for a plugin manager that shall remain nameless :P Your plugin is loaded before any ents are created, obviously, but after all the factories are initialized and the class maps prettied up and whatnot - a very good time for loading.

Re: [hlcoders] Server Plug-in Loading Order

2005-02-19 Thread Michael Hobson
Dave, Make your own damned threads to plug *your* mod on, please. Trying to hijack *my* thread is just plain rude. At 07:49 PM 2/19/2005, you wrote: What sort of low level hacks are you considering? You may want to look into what Pavol Marko did for SourceMod, a general manager for creating iterate

Re: [hlcoders] Server Plug-in Loading Order

2005-02-19 Thread David Anderson
What sort of low level hacks are you considering? You may want to look into what Pavol Marko did for SourceMod, a general manager for creating iterated lists of hooks to members in virtual interfaces: http://www.sourcemod.net/devlog/index.php?p=17 (this gives metamod style functionality for things

RE: [hlcoders] Server Plug-in Loading Order

2005-02-19 Thread Michael Hobson
Alfred, Thank you for the quick reply. At 05:40 PM 2/19/2005, you wrote: They are loaded just after the DllInit() call to the game server dll. What are you doing that requires a particular ordering of load? So the Game DLL's - DLLInit() is called, passing in the engine interfaces and what have you

RE: [hlcoders] Server Plug-in Loading Order

2005-02-19 Thread Alfred Reynolds
They are loaded just after the DllInit() call to the game server dll. What are you doing that requires a particular ordering of load? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Saturday, February 19, 2005 1:21 AM To: