Re: [hlds] Ping

2004-06-01 Thread Skirecs
Sorry. - Original Message - From: Nick Mohr [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, June 01, 2004 1:36 AM Subject: RE: [hlds] Ping Please stop the spam on this list. Thanks. ___ To unsubscribe, edit your list preferences,

[hlds] Hlds_proc website

2004-06-01 Thread Rob Harwood
Thanks to PurpleHaze from cause4alarm. http://hldsproc.cause4alarm.net/ Also if you have any suggestions/comments about Hlds_proc itself or the site please let me know. - Rob. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: 01 June 2004

RE: [hlds] Keeping fps at top row of console

2004-06-01 Thread John
We just simply increase the window size to 300 under the console properties/layout and it prevents it from scrolling. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Tuesday, June 01, 2004 3:20 PM To: [EMAIL PROTECTED] Subject: [hlds]

[hlds] CPU use - or how to run a 32 player HLDS

2004-06-01 Thread |=AoGO=| DaButcha
Hi all, In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather safe bet when counting the possible amount of players for your box, but now it seems 75-80MHz per player is a more accurate figure. Does anyone share this thought on increased requirements and would you rate this

RE: [hlds] CPU use - or how to run a 32 player HLDS

2004-06-01 Thread Sindre
Even a MP2800+ can't run 32 players at decent fps, it's sad. - Sindre = Original Message From |=AoGO=| DaButcha [EMAIL PROTECTED] = Hi all, In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather safe bet when counting the possible amount of players for your box, but