Re: [hlds] Re: Thanks :)

2004-11-14 Thread Bruce \Bahamut\ Andrews
Elminst wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Nine Sent: Saturday, November 13, 2004 1:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Re: Thanks :) OMFG SCRIPT KIDDIE ALERT It's a virus, not a script kiddie. And it's the same IP block

Re: [hlds] Re: Thanks :)

2004-11-14 Thread Maarten van der Zwaart
Could you (and others) please stop spamming the list with these replies. The virus itself is bad enough, we don't need an entire thread around each one. Thanks, Maarten On Sat, 13 Nov 2004 13:25:38 -0500, James Nine [EMAIL PROTECTED] wrote: OMFG SCRIPT KIDDIE ALERT - Original Message -

RE: [OT] Re: [hlds] HDL2

2004-11-14 Thread K. Mike Bradley
Ook my friend. It is this round thing that has made CS so popular. In deathmatch you die and respawn ... No consequences at all. Nothing to loose or risk. In CS the excitement is much higher because it is like real life. There is risk. You could die and have to wait an entire round to play

[hlds] IP

2004-11-14 Thread gene
[ Converted text/html to text/plain ] I have a server with multiple ip's How do I bound the CS source server to one specific IP? I looked sll over for server config files! Thank you ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Separate CS: Source Mailing List??

2004-11-14 Thread m0gely
OoksServer wrote: I third it. CS:Source is likely to generate significant traffic that may not be relevant to good old HL1 HLDS. The wouldn't a hl2ds list make more sense? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To

Re: [hlds] Separate CS: Source Mailing List??

2004-11-14 Thread Gilly Cottle
no srcds would, as its the name of the daemon used. On Sun, 14 Nov 2004 10:03:18 -0800, m0gely [EMAIL PROTECTED] wrote: OoksServer wrote: I third it. CS:Source is likely to generate significant traffic that may not be relevant to good old HL1 HLDS. The wouldn't a hl2ds list make more

RE: [hlds] Separate CS: Source Mailing List??

2004-11-14 Thread spartibus
Someone already suggested SRCDS. And yes, it would :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Sunday, November 14, 2004 10:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Separate CS: Source Mailing List?? OoksServer wrote: I third

Re: [hlds] IP

2004-11-14 Thread Cian Sweeney
+ip xx.xx.x.xxx or something like that On Sun, 14 Nov 2004 12:41:49 -0500, gene [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] I have a server with multiple ip's How do I bound the CS source server to one specific IP? I looked sll over for server config files! Thank you

Re: [OT] Re: [hlds] HDL2

2004-11-14 Thread Cian Sweeney
And it invokes a sense of teamwork into beacuse you can beat the others all alone. On Sun, 14 Nov 2004 09:57:17 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: Ook my friend. It is this round thing that has made CS so popular. In deathmatch you die and respawn ... No consequences at all.

Re: [hlds] IP

2004-11-14 Thread James Nine
By multiple ips you mean you have a single interface with multiple subinterfaces? In that case use ifconfig (in linux) to check which ips you own. Then run hlds with the command line +ip 123.456.789.123 providing that that ip is owned by the system that you are reffering to. - Original

[hlds] Re:

2004-11-14 Thread EricS
-- [ Converted text/html to text/plain ] :)) -- [ Joke.cpl of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Re: Thanks :)

2004-11-14 Thread jason silvestre
-- [ Picked text/plain from multipart/alternative ] Bruce \Bahamut\ Andrews [EMAIL PROTECTED] wrote: Elminst wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Nine Sent: Saturday, November 13, 2004 1:26 PM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlds] Re: Thanks :)

2004-11-14 Thread jason silvestre
-- [ Picked text/plain from multipart/alternative ] Bruce \Bahamut\ Andrews [EMAIL PROTECTED] wrote: Elminst wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Nine Sent: Saturday, November 13, 2004 1:26 PM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlds] Re: Thanks :)

2004-11-14 Thread jason silvestre
-- [ Picked text/plain from multipart/alternative ] Bruce \Bahamut\ Andrews [EMAIL PROTECTED] wrote: Elminst wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Nine Sent: Saturday, November 13, 2004 1:26 PM To: [EMAIL PROTECTED] Subject: Re:

RE: [hlds] HDL2

2004-11-14 Thread Dennis
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ook Sent: Thursday, November 11, 2004 10:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 The XDM team are also moving in that direction. HL1:Source DM? That might be very interesting. I think

[hlds] Re: Thanks :)

2004-11-14 Thread EricS
-- [ Converted text/html to text/plain ] :) -- [ price.com of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Re:

2004-11-14 Thread EricS
-- [ Converted text/html to text/plain ] :) -- [ price.exe of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] IP

2004-11-14 Thread David Fencik
You can bind the server to a specific ip on a multihomed server by passing it as an argument at the command line: srcds -game cstrike +ip 1.2.3.4 +port... or hlds -game cstrike +ip 1.2.3.4 +port Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [OT] Re: [hlds] HDL2

2004-11-14 Thread David Fencik
I was in ook's boat too. I played oz deathmatch for a very long time, which, as most of you know, is very fast paced. When source came out, I still couldn't stand waiting to respawn, so a laptop next to my gaming pc helped a lot. Then as I got more into the game, I started to spectate after I

[hlds] Server Crash

2004-11-14 Thread thrillhaus
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all - My CS:S server just crashed but I'm not sure what caused it. Here's the last messages from the log: Forcing client reconnect (6) Missing shutdown function for Sys_InitAuthentication() :

RE: [hlds] HDL2

2004-11-14 Thread Pit Gee
lol, I have about a bizillion of these threads spamming up my junk mail inbox I just realized. The hl multiplayer game is called sven coop. It is a mod though. I believe it was independently designed but was suposedly co-opted by steam. However, I haven't figured out yet how to make it work