GENIUS!!!11 Why oh why hasn't valve thought of this before? Wow, you must
have like, solved the problem, dude!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, December 17, 2004 11:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hld
I keep forgetting to clip the bottom of the emails off, they get so big
for no particular reason.
Anyway, I'd like to point out that although all these 'solutions' that
you're all coming up with are brilliant ideas, none of us have any idea
how the current system actually works on a core level, we
correct
Randomly each round diffrent paths will open and close.
Its a quite nice interesting feature i would like to see in more maps.
On Sat, 18 Dec 2004 01:21:05 -0500 (Eastern Standard Time), Richard
Welsh <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>
Well when was the last VAC update that you can remember, that is if
you can remember thatr far back?
I was a young man when the last VAC update came out
On Sat, 18 Dec 2004 17:42:39 +1100, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> No, VAC currently works, it's the VAC disabling hack tha
Each CDKey can only be used once, right?
Why not have a system like this:
* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplaye
This is wrong.
You install STEAM, you don't need any game.
You make an account, with a free email.
You now have a valid STEAM account with a STEAMID already assigned to the
account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
get the games to display on your list.
You don't
mm, non-steam works by a combination of things including you logging
into the real steam client with your username and password, then copying
the clientregistry.blob over to the non-steam directory from the steam
one, then exiting the real steam, putting your account details in
steamapps.cfg then s
No, VAC currently works, it's the VAC disabling hack that makes it
viable for non-steam users, else it'd be banning them, right?
- Bruce "Bahamut" Andrews
Whisper wrote:
YAY!!!
I have to voice my concerns though
VAC will not work whilst NOSTEAM is still an issue, which is why I
have to assume VAC
YAY!!!
I have to voice my concerns though
VAC will not work whilst NOSTEAM is still an issue, which is why I
have to assume VAC has not been updated on CS 1.6 nor employed at all
in Source based games, since all you would end up doing is banning
innocent people.
On Fri, 17 Dec 2004 21:21:37 -050
So one has to wonder why, if Valve has complete control over which
STEAM_ID's are assigned to which Account Name/Password combinations,
what the difficulty is in checking these 2 details to be sure the
person is who they say they are?
On Sat, 18 Dec 2004 17:22:25 +1100, Whisper <[EMAIL PROTECTED]>
AFAIK the STEAM Account Creation Process works like this
You Install your game
You put your CD Key in
You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID
You now have a legitamate STEAM Account which has several variables
attached to it.
STEAM_ID, Username, Password, E-mail
--
[ Picked text/plain from multipart/alternative ]
Are you talking the staged event where depending on the rounds some ways in
and out of cs_havana the doors or windows or fenced alley are blocked yes?
Much like the rain effects in aztec they come and go randomly. I thought it
was a new mapping
--
[ Picked text/plain from multipart/alternative ]
I haven't had the money issue on my server. I have my cvar set as
mp_startmoney 4500
---Original Message---
From: [EMAIL PROTECTED]
Date: 12/17/04 20:46:27
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update
The mo
That's normal I think, just part of the map, to change up the game every round.
- Original Message -
From: "pedro almeida" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 08:51 PM
Subject: RE: [hlds] Bug in CS:Source de_aztec?
> Have you also noticed that a pi
Have you also noticed that a piece of wall and a window appear/disappear
every new round in cs_havana?
-Mensagem original de TooL
There is an area along a wall in the picture were we kept getting stuck.
The exact spot is right where the crosshair is pointed - right where the CT
was killed. H
I think you were looking for this:
__
*--- |__| \ /\ / /_\ | |/ |*
| | | \/ \/ / \ |__ |\ |
o
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ray Spaulding
Sent:
Thanks for a response at least.
1999: We're working on tf2.. :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 8:36 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] VAC on Source
VAC is coming
Will plugins receive some vac related events / callbacks?
Or even expose functionality so the community may enhance it?
Alfred Reynolds wrote:
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
There! Its been said. Now go outside and get some sunshine or something.
:)
Lackatee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding
Sent: Friday, December 17, 2004 5:43 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC on Source
I'm incline
This is a multi-part message in MIME format.
--
Alfred Reynolds wrote:
>VAC is coming to Source, and it will be an updated VAC with additional
>anti-cheat functionality. We're working on this now.
>
>- Alfred
>
>___
>To unsubscribe, edit your list prefer
A fix for non steam cracks would be nice too, because
we could get rid of 90% of cheaters then...
Greets
Ronny
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
To uns
The money is still fucked up. Players start with 1,600. GG
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 8:25 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update
I'm inclined to say thank you but I'm overwhelmed with thoughts of "it's
about f**king time!"
At least you FINALLY said something about it so daps for the brave step into
the shadows of a LOOONNGGG-asked question.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTE
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/
Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:
-port -ip
For example:
-port 27040 -ip 127.0.0.1
Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.
- Alfred
Original Message
From: [EMAIL PROTECTE
We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=news&id=378
- Alfred
___
That's not the only place you can get stuck. I've been stuck between
the boxes at the bottom of the stairs. The stairs leading back towards T
spawn going from the double doors to the water.
Fulltank.
There is an area along a wall in the picture were we kept getting stuck.
The exact spot
It does, the actual Authentication appears to be done server side but if the
Server has no master servers listed then that's gotta be away around it.
Also the same with LAN servers.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
A
They are, though non-STEAM appears to bypass this connection.
- Bruce "Bahamut" Andrews
Whisper wrote:
Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't
Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> I mean, I can't go making 15 accounts and use the same CD key in all
> of them. The second account will give an er
K. Mike Bradley wrote:
They would care if EVERYONE shut down there server until VAC is updated but
you pussies wont get together on it.
It's not that. It's just unrealistic. Don't pretend it is. I am with
you in frustration over the lack of VAC updates, but we admins have zero
power over it. On
At this point I think that it's time to use it on Valve for their latest
update.
**Thwack**!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Friday, December 17, 2004 5:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" ha
Thats the attitude I like to heargrrr Tiger.
Who has the twack stick again?
BeNt
- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 3:58 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
They
Thanks. :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 5:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] +ip issue..
A fix is due later today.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[m
They're not tied to it the way your thinking about it.
In the WON world you wonid was infact nailed down to your exact cdkey.
In the steam world your cdkey is only associated with your account, it's not a
factor of the actual steamid issued.
-Original Message-
From: [EMAIL PROTECTED]
[
I've not read anything official from valve yet, this has been quite some
time.. did I miss anything? Any ETA?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
Only the crickets chriping.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ruiner
Sent: Friday, December 17, 2004 5:07 PM
To: [EMAIL PROTECTED]
Subject: [hlds] +ip issue..
I've not read anything official from valve yet, this has been quite some
time.. did
A fix is due later today.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent:
Friday, December 17, 2004 2:07 PM To: [EMAIL PROTECTED]
Subject: [hlds] +ip issue..
> I've not read anything official from valve yet, this has been quite
> some
They would care if EVERYONE shut down there server until VAC is updated but
you pussies wont get together on it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of OoksServer
Sent: Friday, December 17, 2004 4:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There is an area along a wall in the picture were we kept getting stuck.
The exact spot is right where the crosshair is pointed - right where the CT
was killed. He in fact was stuck and couldn't move.
And hense you begin to see the real problem we face. They really don't give
a damn. They don't run ONE server for the community and never have. UBI, EA,
AAO, and many other companies provide servers to their customers and Valve
has proven time after time after time after time (ad infinitum) that th
They care - but how much do they care? How many thousands of CS servers are
out there still running? If a hundred or even a thousand servers shut down
in protest, who cares? There are plenty of servers still running. There is
no shortage of servers to play on. Valve won't change the way they do thi
I dont think they care if you shut down your server.
- Original Message -
From: "Darren J. Mason" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 10:51 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
You missed my sarcasm and my point. Unlike you,
BlackYoda wrote:
log_level "15"
log_level is no longer a cvar.
Most (if not all) of the other things you have are default values and
really don't need to be set.
The part you missed is the log command. It's "log on" now not "log 1".
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strik
Log on
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda
Sent: Friday, December 17, 2004 3:05 PM
To: [EMAIL PROTECTED]
Subject: [hlds] how do you enable logging?
I have this in the autoexec.cfg file inside the cstrike\cfg directory.
sv_logbans "
Ever since the change before last we cannot ban anyone.
banid does not work
addip does not work
kickid does work, so we can kick them! But we cannot ban.
Is everyone having this problem or is it just me? Anyone know what could
be wrong with my setup?
Thanks!
I have this in the autoexec.cfg file inside the cstrike\cfg directory.
sv_logbans "1"
log "1"
log_level "15"
sv_logsdir "logs"
sv_logfile "1"
Is that all I have to do to generate a log file? It does not seem to be
working... Anyone have a pointer on enabling logging for CS Source?
Thanks!
_
forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.
On Fri, 17 Dec 2004 10:48:08 -0800, D
CDKeys can and should be used FOR verification (since we all have them, and
the internet cafes pay for them as well). Screw SteamIDs, email addys, and
everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it was
The STEAM_ID databases are as secure as any other online database
system, the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services. There are
also temporary email services that allow you
I agree with you.. take it somewhere else..
- Wazoo
> Date: Fri, 17 Dec 2004 18:39:42 +1100
> From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> Reply-To: [EMAIL PROTECTED]
>
> Rather then pointlessly vent
Thanks Alfred for the bug update.. really appreciate the quick response.
Wazoo
> Subject: RE: [hlds] Counter-Strike Source update
> Date: Thu, 16 Dec 2004 15:36:53 -0800
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>,
> <[EMAIL PROTECTED]>,
> <[EMAIL PROTECTED]>
> Reply-T
They also broke +hostport and changed it to simply -port, god knows why, the
server is still binding itself to Loopback but thankfully can still be
accessed from the outside world.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edge100x
Sent: 17
You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely. I and my regulars agree that we will not
operate or admin a server which benefits Valve when they refuse to address
basic issues which directly affect the quality of game play (VAC). So put
It's not that bad, yeah yes you will find yourself wanting better tools for it.
Still a better game though. :)
Quote "I am 2 seconds away from just going with BF1942".
Just go with it, says more then just threating to..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECT
hmm, it's not consistent at all, seemingly. And it appears to ignore
any attempt at changing the variable.
On Fri, 17 Dec 2004 23:19:32 +1100, m1kest4r <[EMAIL PROTECTED]> wrote:
> yes i noticed this earlier, some ppl are getting 1600 instead of 800.
> not able to determine the cause of this yet.
Just did it.
Not expecting an answer, though..
On Fri, 2004-12-17 at 18:39 +1100, Bruce "Bahamut" Andrews wrote:
> Rather then pointlessly venting anger on the list you could take the
> time to email someone off-list at VALVe and they generally will respond
> rather fast.
>
> - Bruce "Bahamut" And
You pretty much feel just like I do, and that was why I re-started the
discussion about it.
On Fri, 2004-12-17 at 02:23 -0600, Andrew R. Mitcham wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> They could have a source at VALVe after e
Was there a reply or a question in all of this we hadn't seen before?
I can't find it
On Fri, 17 Dec 2004 07:57:55 -0200, Ro & Lu
<[EMAIL PROTECTED]> wrote:
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, December 17, 2004 6:12 AM
> Subject:
20 minutes?
More like 2 minutes unless they have a slow computer then you can make
it 5 minutes if you are lucky, thats how ridiculous it is.
We resort to IP bans now because they last that little bit longer than
STEAM_ID bans which aren't worth the electrons you waste sending them
down the line.
yes i noticed this earlier, some ppl are getting 1600 instead of 800.
not able to determine the cause of this yet.
On Thu, 16 Dec 2004 20:47:02 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> getting 1600 here in the linux version too, going to try setting it to
> 400 and see if it results in
http://www.valvesoftware.com/people.php
/Jesper
> "I clearly remember reading from a GameSpy article that Gabe and other
>
> VALVe execs/employees where going to be more forthcoming and responsive
> to the community now. They need to respond about an issue that is a pain
> in the ass and has bee
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 6:12 AM
Subject: hlds digest, Vol 1 #3306 - 7 msgs
Send hlds mailing list submissions to
[EMAIL PROTECTED]
To subscribe or unsubscribe via the World Wide Web, visit
http://list.valveso
"I clearly remember reading from a GameSpy article that Gabe and other
VALVe execs/employees where going to be more forthcoming and responsive
to the community now. They need to respond about an issue that is a pain
in the ass and has been for a long time. It is going to take the
community sayi
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
They could have a source at VALVe after emailing. But whenever I email
someone at VALVe and get a response, I QUOTE IT. And reading the last
1,000,000 posts about how VALVe is working on it from some do
yeah if you like writing essays to ban people..
- Bruce "Bahamut" Andrews
Tony wrote:
Quote "I am 2 seconds away from just going with BF1942" Good man it's
alot
better you know :)
___
To unsubscribe, edit your list preferences, or view the list archives,
Quote "I am 2 seconds away from just going with BF1942" Good man it's alot
better you know :)
- Original Message -
From: "Andrew R. Mitcham" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 7:19 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Wow.
Hello, what's the chances THEY emailed someone there and found out?
None of the VALVe employees are legally allowed to comment on any of it,
with their NDA's and soforth, so you're not going to get an answer out
of them regardless of how much whinging you do. Try emailing gabe if
you know his emai
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