Re: [hlds] Name change exploit

2005-03-14 Thread Erik Mannon
Go get a name management plugin for the mod you are running they exist. On Mon, 14 Mar 2005 01:12:29 +1100, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling

Re: [hlds] RE: Name change exploit

2005-03-14 Thread David Harrison
Rather than Valve wasting their time adding in features to cater to unco people, I'd rather see them putting in a quick, sane default to stop the immediate problem and then focusing on some of the other more serious issues, and I'm sure the majority of server administrators and game players would a

RE: [hlds] RE: Name change exploit

2005-03-14 Thread David Fencik
No it isn't. Sometimes people have goofy clan tags, don't bind a key to change their name, and might make 3 typos in a row, forget quotes, etc. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dv8 Sent: Tuesday, March 15, 2005 12:24 AM To: hlds@list.

[hlds] RE: Name change exploit

2005-03-14 Thread Dv8
I see no reason why anyone would have to change a name once a minute. I wouldn't mind a few variables if Valve wants to spend the time for bells and whistles but it is my personnel opinion that changing your name once a round is more than enough. ___ To

Re: [hlds] VAC2 Source only?

2005-03-14 Thread Z Teknology G-Mail
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] "- Original Message - From: "Matt B" <@valvesoftware.com> To: <[EMAIL PROTECTED]> Sent: Thursday, March 10, 2005 9:10 AM Subject: FW: VAC2 when? Hi, Dagok. We haven't said much publicly about

Re: [hlds] VAC2 Source only?

2005-03-14 Thread Jay Carter
This is a multi-part message in MIME format. -- Jason O. Washburn wrote: >I THIRD THAT!!! > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus >Sent: Monday, March 14, 2005 9:16 PM >To: hlds@list.valvesoftware.com >Subject: RE: [hlds] VAC2

RE: [hlds] VAC2 Source only?

2005-03-14 Thread Jason O. Washburn
I THIRD THAT!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J Marcus Sent: Monday, March 14, 2005 9:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC2 Source only? "if VAC2 does not deal directly with HL based games, for crying ou

RE: [hlds] VAC2 Source only?

2005-03-14 Thread J Marcus
"if VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately!" I second that...I

[hlds] VAC2 Source only?

2005-03-14 Thread Whisper
>From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS or just SRCDS because everybody seems to just assume VAC2 = problem solved for all Valve games across the board! Is CS 1.6 just going to be left to wither and die? Can we get a clarification on this issue? I ask because the

Re: [hlds] Name change exploit

2005-03-14 Thread Whisper
Either make its so its a server side variable that server admins can control themselves or set it to once per round, since once a map is too limiting and you are screwed if you make a typo, which gawd knows I'm liable to do at any given time. On Tue, 15 Mar 2005 12:41:12 +1100, Andrew Armstrong <[

Re: [hlds] Name change exploit

2005-03-14 Thread Andrew Armstrong
Bit off topic from this, but could an addition be to have a nick name filter variable? For example, sv_namefilter "bad,name"; Would block people having the words 'bad' or 'name' in their nickname. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 1

Re: [hlds] Name change exploit

2005-03-14 Thread Simon Garner
On 15/03/2005 10:39 a.m., Jason O. Washburn wrote: 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato I think that's unnecessarily restrictive. All this really needs is the same 'spam' protections that are applied to chat messages. -Simon __

RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
Then explain yourself. Why am I wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 4:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Name change exploit There are quite a few in

RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
ok that would work for me. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Monday, March 14, 2005 4:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Name change exploit I'd say 2. One so people can change

RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
Sorry read your other post before this one. Your explanation sounds good. I like server flexibility. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, March 14, 2005 4:45 PM To: hlds@list.valvesoftware.com Sub

Re: [hlds] Name change exploit

2005-03-14 Thread Monil Patel (Reload Network)
Darren Mason wrote: Kevin, Could you please shed some light on this. I am sure there are several here who would love to be aware of "situations" where changing your name more than 1x per map would be necessary. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf O

RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
Here's a really simple one; while developing a nasty name filter I's neccessary to change you name various times; this becomes a real pain in the ass while testing if I had to reconnect every dam time. Additionally there are plenty of us who may want to change our name more then once per connec

Re: [hlds] Name change exploit

2005-03-14 Thread ooksserver
I too vote for server admin making the choices. Please don't hard code restrictions like this, let me decide how I want to limit it. The other day I was in my server with a few of the regulars, and they were trying to decide on a clan name. They were changing their names several times a minute and

RE: [hlds] Name change exploit

2005-03-14 Thread Darren Mason
Kevin, Could you please shed some light on this. I am sure there are several here who would love to be aware of "situations" where changing your name more than 1x per map would be necessary. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Se

Re: [hlds] Name change exploit

2005-03-14 Thread Graham Robinson
I'd say 2. One so people can change their name to something silly and one more to change it back. In CS1.6 wasn't it once per spawn? On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > 1X per map is more than enough. If you need to change it more than that > somet

RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
Put me down on the side of serveradmin flexability. Option to disable the rename ability completely during your server connection\map. namechangewhileconnected (0\1 default 1) Option to limit # of times perplayer per map namechangeperplayer (# - default 3) Option to limit overall rate of name ch

RE: [hlds] Name change exploit

2005-03-14 Thread Napier, Kevin
There are quite a few instance where that is not true. Please dont push your arbitrary limits on the community as a whole. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn Sent: Monday, March 14, 2005 4:39 PM To: hlds@list.valvesoftware.co

RE: [hlds] Name change exploit

2005-03-14 Thread Jason O. Washburn
1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 1:01 PM To: hlds@list.valvesoftware.com Subject: RE:

Re: [hlds] Name change exploit

2005-03-14 Thread wArgOd
Alfred Reynolds wrote: We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred how about a seperate setting to disallow name changes in game between map changes period. this way our observers

RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
We will look at increasing the timeout interval, I can't tell you the exact implementation right now however (we are bouncing around a couple of ideas). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason Sent: Monday, March 14, 2005 11:

RE: [hlds] Name change exploit

2005-03-14 Thread Darren Mason
Alfred, please put my vote in with for a threshold of 1x per map or 1x every 5-10 minutes or more. Perhaps a default value of 1x per map, with config entry to modify if desired. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ Sent: Monday, March 14,

RE: [hlds] Name change exploit

2005-03-14 Thread CHiLLZ
I would say once per minute is plenty. If Valve could help us with that, it would be extremely useful. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, March 14, 2005 3:24 AM To: hlds@list.valvesoftware.com Subject

[hlds] network and system usage graph

2005-03-14 Thread matheus paschoal
hya folks! sometime ago someone has talked about a network and system graph about his system, today i was looking that in the hlds archive but didn't find it =/ someone have it? I already have MRTG running here, but i saw one that count traffic for exact game service, cpu usage by process and yad

[hlds] FW: couple net commands

2005-03-14 Thread Pimp Daddy
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] _ From: Pimp Daddy [mailto:[EMAIL PROTECTED] Sent: Monday, March 14, 2005 7:44 AM To: 'hlds@list.valvesoftware.com' Subject: couple net commands I found these commands in a config and I wa

Re: [hlds] Name change exploit

2005-03-14 Thread k2_1971
It's CS:S that is being referred to. One of the newly released hacks out now is a speedhack that will also grab every username on the server, and change that players name to a slight variation of each one, once a second. Something like a cvar that admins can set or something hard-coded to where ei

Re: [hlds] Name change exploit

2005-03-14 Thread Andrew Armstrong
Yes, CS: Source. I dont think its once per second... its a lot faster than that when viewed via HLSW, can you check? Try via observer/spectate mode as well. Increase this throttle from once per second to something like once per 30/60 seconds - No one needs to change their name every second. Than

RE: [hlds] Name change exploit

2005-03-14 Thread Richard Welsh
-- [ Picked text/plain from multipart/alternative ] Alfred, There is a aimbot script going around 1.6 that also changes a players name multiple times a second. I am not sure if it has made it to CS:S or not but I have seen it on our 1.6 servers. Rich ---Original Message--- From: hl

RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
What mod are you talking about? Counter-Strike: Source has rate limiting on name changes (once per second), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To: