Go get a name management plugin for the mod you are running they exist.
On Mon, 14 Mar 2005 01:12:29 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling
Rather than Valve wasting their time adding in features to cater to unco
people, I'd rather see them putting in a quick, sane default to stop the
immediate problem and then focusing on some of the other more serious
issues, and I'm sure the majority of server administrators and game
players would a
No it isn't. Sometimes people have goofy clan tags, don't bind a key to
change their name, and might make 3 typos in a row, forget quotes, etc.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dv8
Sent: Tuesday, March 15, 2005 12:24 AM
To: hlds@list.
I see no reason why anyone would have to change a name once a minute. I
wouldn't mind a few variables if Valve wants to spend the time for bells and
whistles but it is my personnel opinion that changing your name once a round
is more than enough.
___
To
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"- Original Message -
From: "Matt B" <@valvesoftware.com>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 10, 2005 9:10 AM
Subject: FW: VAC2 when?
Hi, Dagok.
We haven't said much publicly about
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Jason O. Washburn wrote:
>I THIRD THAT!!!
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
>Sent: Monday, March 14, 2005 9:16 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: [hlds] VAC2
I THIRD THAT!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
Sent: Monday, March 14, 2005 9:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC2 Source only?
"if VAC2 does not deal directly with HL based games, for crying ou
"if VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!"
I second that...I
>From what I have read nobody knows whether VAC2 will for SRCDS AND
HLDS or just SRCDS because everybody seems to just assume VAC2 =
problem solved for all Valve games across the board!
Is CS 1.6 just going to be left to wither and die?
Can we get a clarification on this issue?
I ask because the
Either make its so its a server side variable that server admins can
control themselves or set it to once per round, since once a map is
too limiting and you are screwed if you make a typo, which gawd knows
I'm liable to do at any given time.
On Tue, 15 Mar 2005 12:41:12 +1100, Andrew Armstrong
<[
Bit off topic from this, but could an addition be to have a nick name filter
variable?
For example, sv_namefilter "bad,name";
Would block people having the words 'bad' or 'name' in their nickname.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, March 1
On 15/03/2005 10:39 a.m., Jason O. Washburn wrote:
1X per map is more than enough. If you need to change it more than that
something is wrong.
Bleeding Tomato
I think that's unnecessarily restrictive. All this really needs is the
same 'spam' protections that are applied to chat messages.
-Simon
__
Then explain yourself. Why am I wrong.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 4:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Name change exploit
There are quite a few in
ok that would work for me.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Monday, March 14, 2005 4:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Name change exploit
I'd say 2. One so people can change
Sorry read your other post before this one. Your explanation sounds
good. I like server flexibility.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 4:45 PM
To: hlds@list.valvesoftware.com
Sub
Darren Mason wrote:
Kevin,
Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf O
Here's a really simple one; while developing a nasty name filter I's neccessary
to change you name various times; this becomes a real pain in the ass while
testing if I had to reconnect every dam time. Additionally there are plenty of
us who may want to change our name more then once per connec
I too vote for server admin making the choices. Please don't hard code
restrictions like this, let me decide how I want to limit it. The other day
I was in my server with a few of the regulars, and they were trying to
decide on a clan name. They were changing their names several times a minute
and
Kevin,
Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Se
I'd say 2. One so people can change their name to something silly and
one more to change it back.
In CS1.6 wasn't it once per spawn?
On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn
<[EMAIL PROTECTED]> wrote:
> 1X per map is more than enough. If you need to change it more than that
> somet
Put me down on the side of serveradmin flexability.
Option to disable the rename ability completely during your server
connection\map.
namechangewhileconnected (0\1 default 1)
Option to limit # of times perplayer per map
namechangeperplayer (# - default 3)
Option to limit overall rate of name ch
There are quite a few instance where that is not true. Please dont push your
arbitrary limits on the community as a whole.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: hlds@list.valvesoftware.co
1X per map is more than enough. If you need to change it more than that
something is wrong.
Bleeding Tomato
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: hlds@list.valvesoftware.com
Subject: RE:
Alfred Reynolds wrote:
We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).
- Alfred
how about a seperate setting to disallow name changes in game between
map changes period.
this way our observers
We will look at increasing the timeout interval, I can't tell you the
exact implementation right now however (we are bouncing around a couple
of ideas).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 11:
Alfred, please put my vote in with for a threshold of 1x per map or 1x every
5-10 minutes or more. Perhaps a default value of 1x per map, with config
entry to modify if desired.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14,
I would say once per minute is plenty. If Valve could help us with that, it
would be extremely useful.
- CHiLLZ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: hlds@list.valvesoftware.com
Subject
hya folks!
sometime ago someone has talked about a network and system graph about his
system, today i was looking that in the hlds archive but didn't find it =/
someone have it? I already have MRTG running here, but i saw one that count
traffic for exact game service, cpu usage by process and yad
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_
From: Pimp Daddy [mailto:[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 7:44 AM
To: 'hlds@list.valvesoftware.com'
Subject: couple net commands
I found these commands in a config and I wa
It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.
Something like a cvar that admins can set or something hard-coded to where
ei
Yes, CS: Source.
I dont think its once per second... its a lot faster than that when viewed
via HLSW, can you check? Try via observer/spectate mode as well.
Increase this throttle from once per second to something like once per 30/60
seconds - No one needs to change their name every second.
Than
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Alfred,
There is a aimbot script going around 1.6 that also changes a players
name multiple times a second. I am not sure if it has made it to CS:S or
not but I have seen it on our 1.6 servers.
Rich
---Original Message---
From: hl
What mod are you talking about? Counter-Strike: Source has rate limiting
on name changes (once per second), we could change that threshold.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To:
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