RE: [hlds] Re: HL1 Engine Update breaks HLSW and Web query

2005-06-09 Thread Megatron
Along the same lines, anyone using the query feature of Serverdoc that monitors the server for "lock up" should get the updated Serverdoc executable that addresses this issue. My DoD server kept restarting after the update because of this. Yeah, I wanted to scream "what did they break!!!???" Howeve

Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-09 Thread Mikee
Mick, I'm guessing here, but since you have both hl1 & hl2 on the same IP, with hl2 in the later positionit may be cancelling the previous line??? Just to rule that out, since Alfred said that hl1 worked.remove the third (hl2) line you have so there is only the hl1 line with that IP and s

Re: [hlds] Re: HL1 Engine Update breaks HLSW and Web query

2005-06-09 Thread Mikee
Get the latest HLSW version 1.00.42 - Original Message - From: "leo bounds" <[EMAIL PROTECTED]> To: Sent: Thursday, June 09, 2005 4:48 PM Subject: [hlds] Re: HL1 Engine Update breaks HLSW and Web query I'm sorry if someone has already covered this but if it was in the news group I mis

[hlds] Re: HL1 Engine Update breaks HLSW and Web query

2005-06-09 Thread leo bounds
I'm sorry if someone has already covered this but if it was in the news group I missed it. Since the HL1 engine update the other day CS servers can't display the server in HLSW and online web server views from web pages that show live server status. There was the similar problem with a CSS update

RE: [hlds] First Player in/round end/bot problem....

2005-06-09 Thread ewold
We have on our servers just 2 bots running around with join_after_player 0 and bot_quota_mode fill. So the bots use some cpu but we have mapchanges and the timers run. Otherwise a player joins a de_dust map he's wanting to play and the first thing the server does after he has logged in, is changing

Re: [hlds] Re: hlds digest, Vol 1 #3748 - 12 msgs

2005-06-09 Thread Subdude2k
Jason Benoit wrote: Ok.. I try to make this .htaccess file only to be told that I have to have a file name. Can someone please spell out to me what it is I need to do? I understand the contents need to be formatted like this: SetEnvIfNoCase Referer ^hl2://195\.20\.108\.36 allow_download Order D

RE: [hlds] Binarys for AMD dual Opteron (SunFire vz20)?

2005-06-09 Thread paul
dunno m8 I thought this was the windows mail list -Original Message- From: Lefty [mailto:[EMAIL PROTECTED] Sent: 09 June 2005 20:10 To: hlds@list.valvesoftware.com Subject: [hlds] Binarys for AMD dual Opteron (SunFire vz20)? This is a multi-part message in MIME format. -- [ Picked text/p

[hlds] Binarys for AMD dual Opteron (SunFire vz20)?

2005-06-09 Thread Lefty
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, i wonder which binarys we should choose for a dual Opteron server. We have tested i686 for srcds (CS:S) last night and the server runs with higher FPS (248) than the AMD optimised binarys (166)

[hlds] Re: hlds digest, Vol 1 #3748 - 12 msgs

2005-06-09 Thread Jason Benoit
- Original Message - > From: "Subdude2k" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, June 07, 2005 1:28 PM > Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! > > >> The Referer works fine and has been doing so for a while now. >> >> I'm using .htaccess files on my Apache web server

RE: [hlds] First Player in/round end/bot problem....

2005-06-09 Thread Suck.
Stephen: You might actually consider using Mattie's Event Scripts in this case. We don't use it on our servers, so I'm not familiar with it, but you may be able to script an event such that when a player joins the empty server, it'll end the round by triggering a win for one team or the other. Th

RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-09 Thread Rick Payton
This is a multi-part message in MIME format. -- Thanks Yeti that's just what I needed! I'm not ashamed to be running IIS (I need to due to work requirements - aka Exchange 2003). Thanks again :) Rick Payton, IT Support Morikawa & Associates (808) 572-1745 http://www.mai-hawaii.com/

RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-09 Thread Yeti
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For those of us running IIS: ISAPI_Rewrite Lite from http://www.isapirewrite.com/ To block all requests not from our game-server, based on the referer tag, the httpd.ini contains: [ISAPI_Rewrite] # A

RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-09 Thread Alexander Kobbevik
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent: 9. juni 2005 16:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! Thanks for the info Alfred, unfortunately I still can't seem to get this working for b

Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-09 Thread Mick
Thanks for the info Alfred, unfortunately I still can't seem to get this working for both my HL2 and HL1 server, The HL2 works fine no problems, player can get fast downloads, but it blocks my HL1 players from doing so. Here's the contents of my .htaccess file. Can you see if I've got something

[hlds] First Player in/round end/bot problem....

2005-06-09 Thread Stephen Moretti
I'm currently a counter strike source server, running only the Mani-Admin mod plugin, so no Mattie Event Scripts or anything else like that. This is something that I've noticed happening, because we have the bots set to join after players. When the server has more than one player then there isn'

Re: [hlds] CS Source command question....

2005-06-09 Thread Stephen Moretti
Dean Owen wrote: mp_restartgame 1 Where 1 is the amount of seconds before restart. This was the correct answer thanks Dean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.co

[hlds] tickrate n choke

2005-06-09 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] no matter what rates i try i still get coke on a 100 tick. i just lost my cal match cause i beleive we were all chokeing upto 30, with a 30 choke would that cause shots not to register? . i have tried my updaterate from 30 to 120 , cmdrate from 6

Re: [hlds] Server Lag Compensation question

2005-06-09 Thread James Tucker
On 6/9/05, Simon Garner <[EMAIL PROTECTED]> wrote: > On 8/06/2005 1:38 p.m., James Tucker wrote: > > > > 1. I wanted raw output to try and provide some limited proof that I am > > simply provdiing the output of the game (some people still seem to > > think I'm mad). > > 2. One of the things that ha

Re: [hlds] myg0t autoban on ban?

2005-06-09 Thread Mike Beane
What do the logs say? Ook wrote: Is it possible that your admin banned himself by accident? one of my admins got banned cause he banned a myg0t right after he banned him he got banned any idea on how? figured I would bring thing to your attention -- ___

RE: [hlds] RE: [hlds_announce] RE: [hlds_linux] HL1 Engine update

2005-06-09 Thread Alexander Kobbevik
I will add to my question; Why would one of my servers say(port 27015): "Could not establish connection to Steam servers." and the other say(port 27018): "Connection to Steam servers successful" when they are on the same setup, same IP, just different port. Still I don't see this error Alfred men