RE: [hlds] Spawn command

2005-07-18 Thread Napier, Kevin
While your at it can you spawn me a npc_rollergirl with friendly set to 69. :--) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley Sent: Monday, July 18, 2005 7:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] Spawn command Anyone kno

Re: [hlds] Server crash avoiding util

2005-07-18 Thread David Harrison
http://www.mammothmedia.com.au/software.php might be of interest - some software called GameMon we released recently (for Windows/Linux, source code released under GPL) that will monitor any server that is queryable w/ qstat and restart if the server stops querying or if the process fails. -- dav

RE: [hlds] Server crash avoiding util

2005-07-18 Thread Rick Payton
I prefer firedaemon myself, the trial version will run one program as a service, and automatically restart it in the event of a crash. www.firedaemon.com http://configmaker.firedaemon.com/ <-- walkthrough on setting up HLDS, though it can easily be applied to setting up a SRCDS as well Rick Payt

[hlds] Spawn command

2005-07-18 Thread K. Mike Bradley
Anyone know how to spawn an entity with attributes? I need to Give npc_rollermine With Friendly set to 1 ... so it wont attack me. Also I need to give the new ent a name so I can command it. Target name = ? I need the whole command line. Thanks.

RE: [hlds] Server crash avoiding util

2005-07-18 Thread Kasper
Ok, u have a link? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 19. juli 2005 01:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server crash avoiding util inittab On Monday, July 18, 2005 4:12 pm, Kasper said: > This i

RE: [hlds] Server crash avoiding util

2005-07-18 Thread steve
inittab On Monday, July 18, 2005 4:12 pm, Kasper said: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi. > > I have a problem, I cant remember the name of a piece of software I've > used > upon a time.. > > The program monitored your prog

Re: [hlds] Server crash avoiding util

2005-07-18 Thread KingPin Servers
for windows its called serverdoc . On 7/18/05, Kasper <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi. > > I have a problem, I cant remember the name of a piece of software I've used > upon a time.. > > The prog

[hlds] Server crash avoiding util

2005-07-18 Thread Kasper
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi. I have a problem, I cant remember the name of a piece of software I've used upon a time.. The program monitored your program ect. HLDS and if it closed, it reopened the program (hlds). Does anybo

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Ned
David, I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control how many frames per second are rendered. *sys_ticrate 300 and open Medialayer.exe *this page explains why. http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 and sv_tickrate

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread m0gely
David Williams wrote: "i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my connection and i want to run 8 players on my cs 1.6 server You can't. My 1.6 server shows a peak of 4.5KB per player, per second outbound traffic

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Ned
Hi David, run in the console to see whats going on netgraph X Shows the network graph. This will bring up a graph showing the performance of your internet connection. It will also tell you your Frames Per Second, the current amount of packet loss, and the amount of choke. Packet loss and Chok

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Ned
Sprout, the unlag command is either on or off sv_unlag : 0 - 1: , "sv" : Enables player lag compensation use sv_maxunlag to set the amount of lag compensation, IMO though if your servers are working, don't change a lot of stuff at once or you co

Re: [hlds] RCON

2005-07-18 Thread Jim
If you run something like Mani Admin you have a function built in that allows you to set up RCON commands at scheduled times. I am sure alot of the other addon packages may offer something similar.. would running an Add-on be an option? - Original Message - From: "Jack" <[EMAIL PROTECTED

[hlds] Re: RCON

2005-07-18 Thread doran
I'm sure there are several solutions. Since I know perl, I use the Kkrcon perl module: http://kkrcon.sourceforge.net/ I use this to write (generally) simple programs, which I then schedule to run using crontab (on Linux) or Task Scheduler (on Windows). The programs are written to notify me of

[hlds] RCON

2005-07-18 Thread Jack
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of a way to send an RCON automatically to a Windows Dedicated server at a set time please? I have full access to the server as we own it & co-locate but I need to set a password or r

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] sorry With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth for 8 players On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote: > > b is fo bit > B is for Bytes > 128Kilobit is 16KB/s Upload speeds > With sv_maxrate of 6000 you ne

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] b is fo bit B is for Bytes 128Kilobit is 16KB/s Upload speeds With sv_maxrate of 6000 you need approximately 36KB/s of upload bandwidth for 6 players With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth for 6 players Your p

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread David Williams
well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote "i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my c

Re: [hlds] maxplayers in server.cfg for hlds

2005-07-18 Thread James Tucker
Yes, and given that the parsing style is limited (line based) this may solve you a minor problem. The only really likely time I could see it being an issue is if someone accidentally (or on purpose?!) uses some kind of text-flattener on their cfg - i've also seen some nasty ones generated by a few

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread James Tucker
Clayton is correct, yes I made a mistake previously, but as he said in his e-mail, there is no debate. On 7/18/05, Hemminger Corey SrA 735 CES/CEUD <[EMAIL PROTECTED]> wrote: > It's not 1000MB or 1,000,000KB ect... Computers only work with powers of > 2 so you get, 1,2,4,8,16,32,64,128 ect.., it t

Re: [hlds] Problems with CSS Surf Maps

2005-07-18 Thread James Tucker
surf_egypt and surf_raceway take menial time to balance. Hellv1 is generally ok. genocide (if i remember the name correctly) is the worst offender I came accross. just as a little extra note, while we're here, the proper setting (the one that makes most of the gaps the most do-able) is sv_airaccel

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Clayton Macleod
my word, you are a little mixed up. 1MB is 1024KB, not 1048KB, though you got the actual number of bytes correct. But I'm sorry to tell you that communications is indeed measured in base 10 numbers, not base 2. As I stated already, 1Mbps is 1,000,000 bits per second, and 1Kbps is 1,000 bits per sec

RE: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread Hemminger Corey SrA 735 CES/CEUD
It's not 1000MB or 1,000,000KB ect... Computers only work with powers of 2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a byte. Thus 4 is 2 to the power of 2 in binary 4 would be 0010. One Byte is all 8 binary digits grouped together. So 1MB is actually 1048KB which is 1,048,