While your at it can you spawn me a npc_rollergirl with friendly set to 69.
:--)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: Monday, July 18, 2005 7:49 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Spawn command
Anyone kno
http://www.mammothmedia.com.au/software.php might be of interest - some
software called GameMon we released recently (for Windows/Linux, source
code released under GPL) that will monitor any server that is queryable
w/ qstat and restart if the server stops querying or if the process
fails.
-- dav
I prefer firedaemon myself, the trial version will run one program as a
service, and automatically restart it in the event of a crash.
www.firedaemon.com
http://configmaker.firedaemon.com/ <-- walkthrough on setting up HLDS,
though it can easily be applied to setting up a SRCDS as well
Rick Payt
Anyone know how to spawn an entity with attributes?
I need to
Give npc_rollermine
With Friendly set to 1 ... so it wont attack me.
Also I need to give the new ent a name so I can command it.
Target name = ?
I need the whole command line.
Thanks.
Ok, u have a link?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 19. juli 2005 01:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server crash avoiding util
inittab
On Monday, July 18, 2005 4:12 pm, Kasper said:
> This i
inittab
On Monday, July 18, 2005 4:12 pm, Kasper said:
> This is a multi-part message in MIME format.
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> Hi.
>
> I have a problem, I cant remember the name of a piece of software I've
> used
> upon a time..
>
> The program monitored your prog
for windows its called serverdoc .
On 7/18/05, Kasper <[EMAIL PROTECTED]> wrote:
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> Hi.
>
> I have a problem, I cant remember the name of a piece of software I've used
> upon a time..
>
> The prog
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Hi.
I have a problem, I cant remember the name of a piece of software I've used
upon a time..
The program monitored your program ect. HLDS and if it closed, it reopened
the program (hlds).
Does anybo
David,
I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control
how many frames per second are rendered.
*sys_ticrate 300 and open Medialayer.exe *this page explains why.
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108
and sv_tickrate
David Williams wrote:
"i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my connection and
i want to run 8 players on my cs 1.6 server
You can't. My 1.6 server shows a peak of 4.5KB per player, per second
outbound traffic
Hi David,
run in the console to see whats going on
netgraph X Shows the network graph. This will bring up a graph
showing the performance of your internet connection. It will also tell
you your Frames Per Second, the current amount of packet loss, and the
amount of choke. Packet loss and Chok
Sprout,
the unlag command is either on or off
sv_unlag : 0 - 1: ,
"sv" : Enables player lag compensation
use sv_maxunlag to set the amount of lag compensation, IMO though if
your servers are working, don't change a lot of stuff at once or you
co
If you run something like Mani Admin you have a function built in that
allows you to set up RCON commands at scheduled times. I am sure alot of the
other addon packages may offer something similar.. would running an Add-on
be an option?
- Original Message -
From: "Jack" <[EMAIL PROTECTED
I'm sure there are several solutions. Since I know perl, I use the Kkrcon perl
module:
http://kkrcon.sourceforge.net/
I use this to write (generally) simple programs, which I then schedule to run
using crontab (on Linux) or Task Scheduler (on Windows).
The programs are written to notify me of
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Does anyone know of a way to send an RCON automatically to a Windows
Dedicated server at a set time please?
I have full access to the server as we own it & co-locate but I need to set
a password or r
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sorry
With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth
for 8 players
On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> b is fo bit
> B is for Bytes
> 128Kilobit is 16KB/s Upload speeds
> With sv_maxrate of 6000 you ne
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b is fo bit
B is for Bytes
128Kilobit is 16KB/s Upload speeds
With sv_maxrate of 6000 you need approximately 36KB/s of upload bandwidth
for 6 players
With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth
for 6 players
Your p
well guys this is all very interesting to see you fight over a
scientific fact but the whole reason we are even have this disscucion is
coz i have a problem and i quote
"i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my c
Yes, and given that the parsing style is limited (line based) this may
solve you a minor problem. The only really likely time I could see it
being an issue is if someone accidentally (or on purpose?!) uses some
kind of text-flattener on their cfg - i've also seen some nasty ones
generated by a few
Clayton is correct, yes I made a mistake previously, but as he said in
his e-mail, there is no debate.
On 7/18/05, Hemminger Corey SrA 735 CES/CEUD
<[EMAIL PROTECTED]> wrote:
> It's not 1000MB or 1,000,000KB ect... Computers only work with powers of
> 2 so you get, 1,2,4,8,16,32,64,128 ect.., it t
surf_egypt and surf_raceway take menial time to balance.
Hellv1 is generally ok.
genocide (if i remember the name correctly) is the worst offender I
came accross.
just as a little extra note, while we're here, the proper setting (the
one that makes most of the gaps the most do-able) is sv_airaccel
my word, you are a little mixed up. 1MB is 1024KB, not 1048KB, though
you got the actual number of bytes correct. But I'm sorry to tell you
that communications is indeed measured in base 10 numbers, not base 2.
As I stated already, 1Mbps is 1,000,000 bits per second, and 1Kbps is
1,000 bits per sec
It's not 1000MB or 1,000,000KB ect... Computers only work with powers of
2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a
byte. Thus 4 is 2 to the power of 2 in binary 4 would be 0010. One
Byte is all 8 binary digits grouped together. So 1MB is actually 1048KB
which is 1,048,
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