[hlds] [OT] Serverwiki Thank you

2005-10-20 Thread Mike Miller
-- [ Picked text/plain from multipart/alternative ] Apologies for posting this here, but these guys need some recognition. Just a big thanks to everyone who's been helping out with ServerWiki.org the past week or so. It's taken off faster than I ever could have dreamed it would. A special thanks

Re: [hlds] port question

2005-10-20 Thread Dustin Tuft
Well if you think about it, having multi IP's bound to the same Network interface might cause more work for the driver/OS. Your still talking to the same network card, but now your juggling three IP's and a full set of ports for each IP. Increassing the management the OS is doing for the Network i

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: "Gary" <[EMAIL PROTECTED]> To: ; Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question > You won't. > > At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: > >your r

Re: [hlds] port question

2005-10-20 Thread Gary
You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit

Re: [hlds] SourceTV's delay limitations

2005-10-20 Thread AJ Liebsch
-- [ Picked text/plain from multipart/alternative ] There have been many posts about this on the CAL forums. They must know it only goes up to 90 sec. delay but have never changed the rules. Not sure why. On 10/19/05, Drew Hostetler <[EMAIL PROTECTED]> wrote: > > Both CAL and TWL require a 180 sec

Re: [hlds] port question

2005-10-20 Thread hlds
Yea, I saw your response after the fact. go figure. /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sh

RE: [hlds] Having hard time using router for HLDS

2005-10-20 Thread Rice, Rick
Your first step, if you haven't already been there, is to look at www://support.steampowered.com, they have a dedicated server section and have excellent support for router setup and configuration. If you go through all that and still have problems, post here what your specific issue is and we wil

[hlds] Having hard time using router for HLDS

2005-10-20 Thread Enson Guerra
-- [ Picked text/plain from multipart/alternative ] Im having a really hard time using HLDS when I have a router and would like some help if thats not to much to ask for. I would really like clear and detailed instructions , also listing every step or things I must do to get it to work. I thank

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
your right there too oz, i would like to see if i get even better latency with diff ports - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 11:43 AM Subject: Re: [hlds] port question > -- > [ Picked text/plain from multipart/alternative ] > Yes I instant

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
thank you for the input, it reassures me that im still doing ok - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 11:21 AM Subject: Re: [hlds] port question > I believe he's saying he does: > ip1:27015 (game 1) > ip2:27015 (game 2) > ip3:27015 (gam

Re: [hlds] port question

2005-10-20 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if

Re: [hlds] port question

2005-10-20 Thread hlds
You don't need to have 3 separate NICs. You can use aliased interfaces just fine. However the difference being that you could potentially saturate 1 NIC that way pretty easily... /p Quoting Ook <[EMAIL PROTECTED]>: I'm assuming you have 3 nics? Each ip address, or I believe more specifically

Re: [hlds] port question

2005-10-20 Thread hlds
I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quotin

Re: [hlds] Bots causing memory read errors

2005-10-20 Thread Bud Ingram
Well, I was hoping that something might have been slipped in to prevent bots form crashing my server with the update last night, but no joy. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: h

Re: [hlds] port question

2005-10-20 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] i hope you're kidding... On 10/20/05, James Tucker <[EMAIL PROTECTED]> wrote: > > I've got a 500Mhz pIII running cs:s at 66 ticks, supports up to 20-30 > players (rates dependant) before dropping FPS below the tickrate. > > Bots are disabled on t

Re: [hlds] (no subject)

2005-10-20 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] they obviously made 20/20 for a reason - Source can't handle more? unless you have a wicked server / and want to go about making de_dust_BIG.bsp :/ On 10/20/05, [xXx] [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > remade maps with more spawn

RE: [hlds] port question

2005-10-20 Thread James Tucker
I've got a 500Mhz pIII running cs:s at 66 ticks, supports up to 20-30 players (rates dependant) before dropping FPS below the tickrate. Bots are disabled on that box - with good reason. The kernel timer is actually set on boot however, using TIMERES= boot.ini option. There is a damn good reason f

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
thank you, i used abovenormal priority , but managed to stay off of high - Original Message - From: "dasjoe" <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 4:43 AM Subject: Re: [hlds] port question > -- > [ Picked text/plain from multipart/alternative ] > 95 players at 33 ticks

Re: [hlds] (no subject)

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
remade maps with more spawn points are sooo lagggy from editing them - Original Message - From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 2:34 AM Subject: Re: [hlds] (no subject) > -- > [ Picked text/plain from multipart/alternative ] > I do not w

Re: [hlds] port question

2005-10-20 Thread dasjoe
-- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/

Re: [hlds] (no subject)

2005-10-20 Thread Brian M Frain (eternal)
-- [ Picked text/plain from multipart/alternative ] I do not want to re-download all the maps so you can have more spawn points. It would seem more feasible to get a mapper to remake them for you. On 10/19/05, [xXx] [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in