Actually, for SRCDS it is the number of level changes since start. For
HLDS it is total number of players that have ever connected. Learn
something new every day eh?
- Alfred
Whisper wrote:
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Mani here too
On 12/13/05, sKel [EMAIL PROTECTED]
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yay
:)
On 12/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
Actually, for SRCDS it is the number of level changes since start. For
HLDS it is total number of players that have ever connected. Learn
something new every day eh?
- Alfred
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How can I do?
My pc's behind a routeur and hlds only shows a local IP.
here are my routeur's ports: i enabled ALL the followin ports in udp AND
tcp, ALL redirected to 192.168.1.101 (my ip in local)
27015 - 27030
5273
7002..
Can someone help me
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If Users = map changes then it seems uptime is now how many players have
connected in total
13:20:34 CPU In Out Uptime Users FPS
Players
78.12 104258.52 191168.381915 4859.32 32
As
No, uptime should be number of minutes since server start. That time
will wander a little with respect to wall clock time due to accumulation
errors, but I wouldn't expect a 12 hour deficit after just 20 hours of
up time...
- Alfred
Whisper wrote:
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We are rebooting most of our servers now, so I'll keep and eye on the time
reported
On 12/14/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
No, uptime should be number of minutes since server start. That time
will wander a little with respect
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