It is severe on my hl1 server running on win2k server.
Same squawk "Got Steam2 authentication from unknown user". Server works fine
after reboot. All day never saw it last more than a few minutes before it
hoses up again.
Cannon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PR
This fix is available via the hldsupdatetool, run it with "-beta
swapbeta" to get it. The fix is only for Source win32 servers at this
time. Please tell me if this solves the validation rejected errors.
- Alfred
Alfred Reynolds wrote:
> I don't believe this can be caused by a configuration issued
Thanks, Alfred. I look forward to the update!
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 10, 2006 1:59 PM
Subject: RE: [hlds] Steam validation rejected
I don't believe this can be caused by a configuration issued, I think it
is a bug. I am
I don't believe this can be caused by a configuration issued, I think it
is a bug. I am working on an update for later today with a speculative
fix for the problem.
- Alfred
James McKenna wrote:
> I run one 1.6 server on my machine, but it's rented from me. I
> haven't heard
> any complaints from
This happened on my HL2DM server the first time I ran it after update. I
was unable to connect to the server locally and saw that players were trying
but were unable to attach too.
I restarted the server and the problem went away so I thought it was some
local problem, however I just checked (14
I run one 1.6 server on my machine, but it's rented from me. I haven't heard
any complaints from him in a while, so I assume his is working fine. I've
sent him a message asking him to inform me if he too is suffering from this
issue
All I know is yesterday and today my forums have lit up with peo
Alfred,
I sent you an example of such behavior. In fact, there's nothing in the logs
and I can't see the pattern (e.g. some general occasion which would cause
the bug) so it's really hard to catch this bug. I've seen it on all of my
servers (2xCS:S, DODS and HL2DM).
Newbie
-Original Message-
One of the servers I was working on was doing the same earlier this evening,
I restarted it and it was fine after.
Was a CS 1.6 server running metamod 1.18 and Steambans plugin but on Linux
rather than Windows.
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.co.uk/forums (forums, now with
Same problem here. It happens randomly after several hours of normal server
work. You can also see the message "Got Steam2 authentication from unknown
user" in server console at each connect attempt. That's basically the only
trace that someone tries to connect to your server.
Newbie
-Origina
Do you run any HL1 based servers? Do they exhibit the same bug?
James McKenna wrote:
> Hey. Starting yesterday on all my source servers
>
> (2 hl2mp, 1 dods, and 1 hidden source) won't let any players connect
> until I restart them.
>
> Now this is strange to me because the servers already reboot
Hey. Starting yesterday on all my source servers
(2 hl2mp, 1 dods, and 1 hidden source) won't let any players connect until I
restart them.
Now this is strange to me because the servers already reboot every morning
at 7am pacific.
Every player who tries to connect before I reboot it gets this e
I've had the same problem, but it's only occured with HL2MP (Technically
HL2CTF, but really the same beast)
Chris | FatPipeServer.com wrote:
A bit off-topic, do any of you have any experience with HLSW? Some HL2MP
servers I have RCON to won't do a Get Log via Internet without timing out,
and ot
A bit off-topic, do any of you have any experience with HLSW? Some HL2MP
servers I have RCON to won't do a Get Log via Internet without timing out,
and others will. I can't find anything in particular that would
differentiate the servers from one another. Some on the same network as one
another h
Hi Chris,
I'm having the same problem on two of my remote servers, and it started when
I updated the dedicated server via hldsupdatetool on Wednesday. I've
checked firewall details and the correct ports are open.
I'm using HLSW v1.0.0.47 and both servers are HL2MP Deathmatch.
Scratching my head.
I do apologies, I mean 'ma_restrict {weapon_name} 1'
For example, for 1 AWP per team -
ma_restrict awp 1
Simple :)
Andy
www.lanarchy.co.uk
-Original Message-
From: McBain [mailto:[EMAIL PROTECTED]
Sent: 10 March 2006 16:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] restrict sn
I believe its 'ma_{weapon_name} 1' to restrict to just 1 of that weapon,
when using Mani.
Cheers
Andy
www.lanarchy.co.uk
-Original Message-
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: 10 March 2006 13:11
To: hlds@list.valvesoftware.com
Subject: [hlds] restrict snipers
hay guys
--
[ Picked text/plain from multipart/alternative ]
He probably meant resmaker:
http://downloads.punkassfraggers.com/redirect.php?dlid=105
On 3/9/06, Munra -hlds <[EMAIL PROTECTED]> wrote:
>
> REsGen does not work for source or it didn't the last time I looked
>
>
--
hay guys ty for all your help on my last post. just wondered if you guys
knew how to restrict the awp and auto snipers to one per team, I'm using
the lastest beta version of mani and the latest version of source
metamod. any info will be great and i do apologise fro my extreme noob-ness.
cheers g
cheers adam that sounds great coz i only got 6gb bandwidth a month for
my webhosting.
Adam Sando wrote:
I've recently started using CSRSC (Counter Strike Redirect Server
Checker) from www.brainless.us and must say that it is perfect for using
with sv_downloadurl.
I now have all my maps, textur
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