Re: [hlds] Server shows as insecure

2006-04-07 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Oh well On 4/8/06, kyle <[EMAIL PROTECTED]> wrote: > > -- > -- > [ Picked text/plain from multipart/alternative ] > LAWL, another famous whisper reply. Gee I don't think I asked if > whispers 60 odd cs servers were secure. Let me check my

Re: [hlds] Server shows as insecure

2006-04-07 Thread kyle
-- -- [ Picked text/plain from multipart/alternative ] LAWL, another famous whisper reply. Gee I don't think I asked if whispers 60 odd cs servers were secure. Let me check my post. Nope that s not what I asked.But then that would mean whisper isUmmm never mind. ---Origina

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Kevin Ottalini
and here is setaffin (same basic thing) with sourcecode in C: http://www.hayseed.net/~emerson/setaffin.html - Original Message - From: "Kevin Ottalini" To: Sent: Friday, April 07, 2006 9:11 PM Subject: Re: [hlds] CS1.6 Servers all bound to 1 CPU? bindcpu can do this: http://www.sof

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] BindCPU works quite well. http://www.softtreetech.com/24x7/extras/BindCPU.exe All you do is start it like this bindcpu.exe 2 cod2.exe blahb lahbkdkdfjdjk more command gobble dee gook. For MOST people'

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Kevin Ottalini
bindcpu can do this: http://www.softtreetech.com/24x7/archive/42.htm - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Friday, April 07, 2006 8:55 PM Subject: RE: [hlds] CS1.6 Servers all bound to 1 CPU? This is due to a fix stopping timing related errors (o

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
Pointy hat to me. http://www.beyondlogic.org/solutions/processutil/processutil.htm At 11:55 PM 4/7/2006, Alfred Reynolds wrote: This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are g

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
I'll write a command line affinity tool post it to this list. :) At 11:55 PM 4/7/2006, Alfred Reynolds wrote: This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Alfred Reynolds
This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the programatic binding to CPU0 and work around the windows timing problem in another (hackier) way. I don't have an

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Gary
I'm seeing this on all of my servers after I updated from version 24 to 29.. they don't seem to move off of cpu0 unless I deselect it. At 10:03 PM 4/4/2006, David Harrison wrote: Bit of a weird problem - we have four CS (1.6) servers running on one machine (dual Opteron, dual core). For some rea

Re: [hlds] Server shows as insecure

2006-04-07 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Our 60 odd pub CS Servers are all VAC secure On 4/8/06, kyle <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Often ,HLSW and steam the browser will show my DOD server as being > insecure. > So I restarted th

[hlds] Server shows as insecure

2006-04-07 Thread kyle
-- [ Picked text/plain from multipart/alternative ] Often ,HLSW and steam the browser will show my DOD server as being insecure. So I restarted the server a few times and on the third restart it showed as being secure. This has been happening for the last month or so off and on. Anyone know what's

[hlds] [HLDM] Sending Client Info Hangs

2006-04-07 Thread Gus
Hi all, I've got the server up, shows up in the net and all but when I connect to it looks fine and game status bar is loading till about 90% then it hangs simply, it gets to the point of "Sending Client Info" and the whole process stops responding and just hangs there. Anybody