Re: [hlds] web panel

2006-09-01 Thread CyberGameZone.com
-- [ Picked text/plain from multipart/alternative ] Do you ever think someone may have mir-read or the person wasnt really clear want they may have wanted. This is a discussion email/forum to help folks. Even if I did not answer them how or what they wanted, the hundreds of others that get these

Re: [hlds] web panel

2006-09-01 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Guy is looking for a control panel for his own server, unsure why you're posting some referal links here that has nothing to do with this discussion. Me personally I have coded my own, but I'll take a look at gamepanel, looks interesting. On 9/1

Re: [hlds] web panel

2006-09-01 Thread CyberGameZone.com
-- [ Picked text/plain from multipart/alternative ] GameServers.com fka ClanServers.com has that single button function. And DAMN good ones. 100% awesome tech support and Customer service. http://www.clanservers.com/?ref=1596076 -DOA CyberGameZone.com Adam Heath <[EMAIL PROTECTED]> wrote: -- -

RE: [hlds] web panel

2006-09-01 Thread DLinkOZ
I have used Gamepanel for about 2 years now, the beta4 (everything more recent has moved to a normal pay basis). It's free, does everything I need (start/stop services - this tool creates the services for you, web-based file manipulation, rcon interface, user/group permissions, etc). It can even

Re: [hlds] web panel

2006-09-01 Thread [xXx] con
serverdoc has a free version that i believe allows you to have a start/stop button. its all i offer clients. simple and effective for stopping servers correctly - Original Message - From: "Adam Heath" <[EMAIL PROTECTED]> To: Sent: Friday, September 01, 2006 2:37 PM Subject: [hlds] web pane

RE: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Scott Tuttle
Also add to the fact that there are some points on the map that require 3 people to cap this might not work out well for you as a server operator. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, September 01, 2006 9:47 AM

[hlds] web panel

2006-09-01 Thread Adam Heath
-- -- [ Picked text/plain from multipart/alternative ] Hey - 1 very quick question Does any know where I can get the code to turn servers on and off via a web panel - a simple on/off button is all that's needed and a place to enter IP address and either rcon password or a preset password for secu

RE: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Frazer
Except with different weapons, hitbox behavior, maps, skins, objectives, lack of gaydar, player communities - but yeah - other than all that stuff - it would be exactly like CS ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, Sep

RE: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Edward Luna
"I am intrigued with how it might transform the game from its usual frag-fest..." If you want to see a real frag fest... visit a busy (if you can find one) hldm server. I leave them with a head ache. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, September

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Like they say, everybody else is a figment of your deranged imagination. :) On 9/1/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > That's why there are no players on CSS servers. :P > > > > On 9/1/

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'm not sure how DOD:S works. In CS:S, there is a RoundRespawn() function that respawns the players. If DOD:S has a similar function, there is a possibility that you could hook it in a metamod:source plugin and block it from running. Grant (L. Du

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] That's why there are no players on CSS servers. :P On 9/1/06, Edward Luna <[EMAIL PROTECTED]> wrote: > > Sounds good but do you think it may cause players to leave the server > once they die rather than waiting for the round to be over... which

RE: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Edward Luna
Sounds good but do you think it may cause players to leave the server once they die rather than waiting for the round to be over... which could take sometime? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, September 01, 2006 9:33 AM To: hlds@list.valvesoftware.com

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Then you would have CS Thank You and Good Night :) On 9/1/06, Frazer <[EMAIL PROTECTED]> wrote: > > I can't see an obvious way - but can anyone think of a means to prevent a > player, who has been killed, from respawning in DOD:S for a period o

[hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Frazer
I can't see an obvious way - but can anyone think of a means to prevent a player, who has been killed, from respawning in DOD:S for a period of time? I am trying to see it if is feasible to create game conditions whereby "if you are dead, you stay dead" until the round is won or the last man is sta