--
[ Picked text/plain from multipart/alternative ]
Do you ever think someone may have mir-read or the person wasnt really clear
want they may have wanted.
This is a discussion email/forum to help folks. Even if I did not answer them
how or what they wanted, the hundreds of others that get these
--
[ Picked text/plain from multipart/alternative ]
Guy is looking for a control panel for his own server, unsure why you're
posting some referal links here that has nothing to do with this discussion.
Me personally I have coded my own, but I'll take a look at gamepanel, looks
interesting.
On 9/1
--
[ Picked text/plain from multipart/alternative ]
GameServers.com fka ClanServers.com has that single button function. And DAMN
good ones. 100% awesome tech support and Customer service.
http://www.clanservers.com/?ref=1596076
-DOA
CyberGameZone.com
Adam Heath <[EMAIL PROTECTED]> wrote: --
-
I have used Gamepanel for about 2 years now, the beta4 (everything more
recent has moved to a normal pay basis). It's free, does everything I need
(start/stop services - this tool creates the services for you, web-based
file manipulation, rcon interface, user/group permissions, etc). It can
even
serverdoc has a free version that i believe allows you to have a start/stop
button.
its all i offer clients. simple and effective for stopping servers correctly
- Original Message -
From: "Adam Heath" <[EMAIL PROTECTED]>
To:
Sent: Friday, September 01, 2006 2:37 PM
Subject: [hlds] web pane
Also add to the fact that there are some points on the map that require 3
people to cap this might not work out well for you as a server operator.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Friday, September 01, 2006 9:47 AM
--
--
[ Picked text/plain from multipart/alternative ]
Hey - 1 very quick question
Does any know where I can get the code to turn servers on and off via a web
panel - a simple on/off button is all that's needed and a place to enter IP
address and either rcon password or a preset password for secu
Except with different weapons, hitbox behavior, maps, skins, objectives,
lack of gaydar, player communities - but yeah - other than all that stuff -
it would be exactly like CS ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, Sep
"I am intrigued with how it might transform the game from its usual
frag-fest..."
If you want to see a real frag fest... visit a busy (if you can find
one) hldm server. I leave them with a head ache. lol.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Friday, September
--
[ Picked text/plain from multipart/alternative ]
Like they say, everybody else is a figment of your deranged imagination. :)
On 9/1/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> That's why there are no players on CSS servers. :P
>
>
>
> On 9/1/
--
[ Picked text/plain from multipart/alternative ]
I'm not sure how DOD:S works. In CS:S, there is a RoundRespawn() function
that respawns the players. If DOD:S has a similar function, there is a
possibility that you could hook it in a metamod:source plugin and block it
from running.
Grant
(L. Du
--
[ Picked text/plain from multipart/alternative ]
That's why there are no players on CSS servers. :P
On 9/1/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
> Sounds good but do you think it may cause players to leave the server
> once they die rather than waiting for the round to be over... which
Sounds good but do you think it may cause players to leave the server
once they die rather than waiting for the round to be over... which
could take sometime?
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Friday, September 01, 2006 9:33 AM
To: hlds@list.valvesoftware.com
--
[ Picked text/plain from multipart/alternative ]
Then you would have CS
Thank You and Good Night
:)
On 9/1/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> I can't see an obvious way - but can anyone think of a means to prevent a
> player, who has been killed, from respawning in DOD:S for a period o
I can't see an obvious way - but can anyone think of a means to prevent a
player, who has been killed, from respawning in DOD:S for a period of time?
I am trying to see it if is feasible to create game conditions whereby "if
you are dead, you stay dead" until the round is won or the last man is
sta
15 matches
Mail list logo